void Core_LoadScreen() { try { byte[] tileset = Core.ReadData(Core.GetPointer("Battle Screen Tileset"), 0); byte[] palettes = Core.ReadData(Core.GetPointer("Battle Screen Palettes"), 4 * Palette.LENGTH); TSA_Array tsa = Core.ReadTSA(Core.GetPointer("Battle Screen TSA"), 16, 32, false, false); CurrentScreen = new BattleScreen( palettes, tileset, BattleScreen.GetReadibleTSA(tsa), new Tileset(Core.ReadData(Core.GetPointer("Battle Screen L Name"), 0)), new Tileset(Core.ReadData(Core.GetPointer("Battle Screen L Weapon"), 0)), new Tileset(Core.ReadData(Core.GetPointer("Battle Screen R Name"), 0)), new Tileset(Core.ReadData(Core.GetPointer("Battle Screen R Weapon"), 0))); Screen_GridBox.Load(CurrentScreen); Screen_PaletteBox.Load(new Palette(palettes, 4 * Palette.MAX)); } catch (Exception ex) { Program.ShowError("Could not load the battle platform image.", ex); Screen_GridBox.Reset(); Screen_PaletteBox.Reset(); } }