private void Start() { gmInstance = GameManager.Instance; battleSceneController = FindObjectOfType <BattleSceneController>(); battleGUIManager = battleSceneController.battleGUIManager; characters = gmInstance.GetCharactersArrayAsPlayer(); if (!gmInstance.IsaCharacterAlive()) { var potionAmount = StoreData.Instance.PotionAmount; bool tostore = (potionAmount <= 0); // else to backpack var message = allDeadMessage + "\n" + ((potionAmount <= 0) ? storeMessage : backpackMessage); battleGUIManager.TextMessage(message); battleGUIManager.AllDead(tostore); } else if (gmInstance.SelectedEnemy.IsBoss) { battleGUIManager.TextMessage(bossMessage + "\n" + normalMessage); } else { battleGUIManager.TextMessage(normalMessage); } Begin(); }
private List <string> viewedTalkList = new List <string>(); //既に表示した会話の再表示を防ぐ用 // 初期化 public void Init(BattleMapManager battleMapManager, GameObject talkWindow, GameObject talkView, FadeInOutManager fadeInOutManager) { this.battleMapManager = battleMapManager; this.talkWindow = talkWindow; this.talkView = talkView; battleSceneController = new BattleSceneController(this, talkWindow.GetComponent <GUIManager>(), fadeInOutManager, talkView); }
private void Start() { battleSceneController = BattleSceneController.Instance; scenesController = FindObjectOfType <ScenesController>(); EnemySpriteSetup(GameManager.Instance.SelectedEnemy); RandomBackground(); }
void OnMouseDown() { if (!selected) { BattleSceneController.AddToSelectedShips(shipName); } else { BattleSceneController.RemoveFromSelectedShips(shipName); } }
private void Awake() { Debug.Log("Loading BattleSceneController"); if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } ModalBlocker.SetActive(true); ModalBlocker.transform.Find("LoadingOverlay").gameObject.SetActive(true); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 100)) { //if we hit the background deselect all if (hit.transform.gameObject.CompareTag("spacebg")) { oldShips = BattleSceneController.GetSelectedShips().ToList(); BattleSceneController.RemoveAllSelectShips(); } } } }
public void Awake() { Main = this; if (!GameData.Loaded) { GameData.Load(); } if (GameData.CurrentBattle == null) { BattlePlayer playerA = new BattlePlayer("Stryfe"); BattlePlayer playerB = new BattlePlayer("Player Two"); playerA.AddWarrior(GameData.WarriorTypes["holy_knight"]); playerA.AddWarrior(GameData.WarriorTypes["shadow_cleric"]); playerA.AddWarrior(GameData.WarriorTypes["ninja"]); playerB.AddWarrior(GameData.WarriorTypes["blood_mage"]); playerB.AddWarrior(GameData.WarriorTypes["wild_hunter"]); playerB.AddWarrior(GameData.WarriorTypes["sorcerer"]); GameData.StartBattle(playerA, playerB); } controllers = new Dictionary <FlowState, IFlowController>(); controllers.Add(FlowState.AddingWarriors, new Flow_AddWarriors()); controllers.Add(FlowState.ChooseActorToPerform, new Flow_ChooseActorToPerform()); controllers.Add(FlowState.PerformAttackLocation, new Flow_PerformAttack()); controllers.Add(FlowState.PerformMovementLocation, new Flow_PerformMovement()); controllers.Add(FlowState.FinishPlayerTurn, new Flow_FinishTurn()); controllers.Add(FlowState.EnemyTurn, new Flow_EnemyTurn()); controllers.Add(FlowState.GameFinished, new Flow_GameFinished()); CanvasUtils.Canvas = Canvas; }
//コンストラクタ public BattleSceneReader(BattleSceneController sceneController, BattleTalkManager battleTalkManager) { //SceneController、actionsを参照させる this.sceneController = sceneController; this.battleTalkManager = battleTalkManager; }
public BattleStateBase(BattleSceneController BattleSceneControllerRef) { BattleSceneControllerCached = BattleSceneControllerRef; }
public GameObject[] GetAllShipsOfThisType() { return(BattleSceneController.GetAllShipTypes(shipName)); }