private void __Connect() { try { m_client.Connect(); } catch (ThreadAbortException) { } }
void OnGUI() { if (!hasCreateGame) { if (GUILayout.Button("Connect")) { m_battleClient.Connect("127.0.0.1", 1234); } if (GUILayout.Button("FindMatch")) { m_battleClient.FindMatch(); } if (GUILayout.Button("CancelFindMatch")) { m_battleClient.CancelFindMatch(); } } }
static void Main(string[] args) { Console.WriteLine("Logging on with Starcraft; enter CD key."); string cdKey = Console.ReadLine().Trim(); Console.WriteLine("Enter account name:"); string acct = Console.ReadLine().Trim(); Console.WriteLine("Enter account password for {0}:", acct); string password = Console.ReadLine().Trim(); Settings set = new Settings() { CdKey1 = cdKey, Username = acct, Password = password, CdKeyOwner = acct }; BattleNetClient client = new BattleNetClient(set); client.Connected += delegate { Console.WriteLine("--- CONNECTED"); }; client.Error += new ErrorEventHandler(client_Error); client.EnteredChat += new EnteredChatEventHandler(client_EnteredChat); client.LoginSucceeded += new EventHandler(client_LoginSucceeded); client.LoginFailed += new LoginFailedEventHandler(client_LoginFailed); client.ServerBroadcast += new ServerChatEventHandler(client_ServerBroadcast); client.ServerErrorReceived += new ServerChatEventHandler(client_ServerErrorReceived); client.UserShown += new UserEventHandler(client_UserShown); client.UserJoined += new UserEventHandler(client_UserJoined); client.UserLeft += new UserEventHandler(client_UserLeft); client.UserSpoke += new ChatMessageEventHandler(client_UserSpoke); client.UserEmoted += new ChatMessageEventHandler(client_UserEmoted); client.ClientCheckPassed += delegate { Console.WriteLine("--- VERSIONING PASSED"); }; client.ClientCheckFailed += new ClientCheckFailedEventHandler(client_ClientCheckFailed); client.JoinedChannel += new ServerChatEventHandler(client_JoinedChannel); client.WardentUnhandled += delegate { Console.WriteLine("--- WARNING: Warden requested and unhandled!!"); }; client.MessageSent += new ChatMessageEventHandler(client_MessageSent); client.Disconnected += delegate { Console.WriteLine("--- DISCONNECTED"); }; BattleNetClientResources.IncomingBufferPool.NewBufferAllocated += new EventHandler(BufferAllocated); BattleNetClientResources.OutgoingBufferPool.NewBufferAllocated += new EventHandler(BufferAllocated); Console.WriteLine("Events hooked up; press <enter> to connect."); Console.ReadLine(); Console.WriteLine("Type /exit to quit."); client.Connect(); string text; bool exit = false; do { text = Console.ReadLine(); if (!text.Equals("/exit", StringComparison.Ordinal)) { client.SendMessage(text); } else { exit = true; } } while (!exit); client.Close(); Console.WriteLine("Disconnected; press <enter> to exit."); Console.ReadLine(); }