public void RspTakeDamage(GameMsg msg) { RspTakeDamage rspTakeDamage = msg.rspTakeDamage; ItemHP itemHP = playerControlPanel.playerItemHPDic.TryGet(rspTakeDamage.roleType); if (itemHP != null) { itemHP.SetBloodBar(itemHP.currentHP, rspTakeDamage.hp); } if (battleMgr.playerEntity != null) { if (battleMgr.playerEntity.GetRoleType() == rspTakeDamage.roleType) { //更新底部血条 PECommon.Log("受到伤害。,更新底部血条"); battleMgr.playerEntity.Hit(); playerControlPanel.SelfItemHp.SetBloodBar(playerControlPanel.SelfItemHp.currentHP, rspTakeDamage.hp); } } //显示粒子特效 Vector3 hitPos = UnityTools.GetV3Value(rspTakeDamage.hitPos); battleMgr.ShowHitEffect(hitPos); }