BATTLE_PROCESS MonsterSequentialAttack() { int range = Random.Range(1, 101); if (70 < range) { return(BATTLE_PROCESS.MONSTER_TURN_ATTACK); } if (0 < playerAttackCount) { battleMenu.OpenAttackTarget(); } else { battleMenu.ControllBasicCommandButtons(true); } return(BATTLE_PROCESS.NO_BATTLE); }