/// <summary> /// Saves the designer and sub-designer /// </summary> public void Save() { BattleManager.BattleEffect.Data.Actions.UI.EffectAction_Designer design = (BattleManager.BattleEffect.Data.Actions.UI.EffectAction_Designer)EffectDesign; design.Save(ActionData.Action_Data); // Saves the sub-designer ActionData.Action_Name = Action_Name.Text; // Saves the Name ActionData.Action_Comment = Action_Comment.Text; // Saves the comment }
/// <summary> /// Loads the designer and sub-designer /// </summary> public void Load() { BattleManager.BattleEffect.Data.Actions.UI.EffectAction_Designer design = (BattleManager.BattleEffect.Data.Actions.UI.EffectAction_Designer)EffectDesign; design.Load(ActionData.Action_Data); // Loads the syb-designer Action_Name.Text = ActionData.Action_Name; // Loads the name Action_Comment.Text = ActionData.Action_Comment; // Loads the comment }