IEnumerator DeadYou() { if (instance.test == SM.S) { deadselect = true; if (BattleMain3.GetYou() != null) { if (BattleMain3.GetYou().Name != "") { BattleMain3.Player1().moninv.RemoveMonster(BattleMain3.GetYou()); } } BattleMain3.SetYou(new Monster.SubMonster()); SaveLoad.Save(SaveCallBack); while (true) { cont = false; UpMenu.SetMenu(UpMenu.curMenu.mon); if (BattleMain3.GetYou().Name != "") { break; } yield return(new WaitForEndOfFrame()); } UpMenu.SetMenu(UpMenu.curMenu.none); cont = true; yield return(new WaitForSeconds(.01f)); } else { deadselect = true; while (true) { cont = false; if (BMMulti.GetYou(1).Name == "" && BMMulti.GetYou(2).Name == "") { BMMulti.MPlayerPick(1).transform.FindChild("MenuMother").gameObject.GetComponent <MUpMenu>().SetMenu(MUpMenu.curMenu.mon); BMMulti.MPlayerPick(2).transform.FindChild("MenuMother").gameObject.GetComponent <MUpMenu>().SetMenu(MUpMenu.curMenu.mon); //if (BMMulti.GetYou(1).Name != "" && BMMulti.GetYou(2).Name!="") break; yield return(new WaitForEndOfFrame()); } else if (BMMulti.GetYou(1).Name == "") { BMMulti.MPlayerPick(2).transform.FindChild("MenuMother").gameObject.GetComponent <MUpMenu>().SetMenu(MUpMenu.curMenu.none); BMMulti.MPlayerPick(1).transform.FindChild("MenuMother").gameObject.GetComponent <MUpMenu>().SetMenu(MUpMenu.curMenu.mon); if (BMMulti.GetYou(1).Name != "") { break; } yield return(new WaitForEndOfFrame()); } else if (BMMulti.GetYou(2).Name == "") { BMMulti.MPlayerPick(1).transform.FindChild("MenuMother").gameObject.GetComponent <MUpMenu>().SetMenu(MUpMenu.curMenu.none); BMMulti.MPlayerPick(2).transform.FindChild("MenuMother").gameObject.GetComponent <MUpMenu>().SetMenu(MUpMenu.curMenu.mon); if (BMMulti.GetYou(2).Name != "") { break; } yield return(new WaitForEndOfFrame()); } } BMMulti.MPlayerPick(1).transform.FindChild("MenuMother").gameObject.GetComponent <MUpMenu>().SetMenu(MUpMenu.curMenu.none); BMMulti.MPlayerPick(2).transform.FindChild("MenuMother").gameObject.GetComponent <MUpMenu>().SetMenu(MUpMenu.curMenu.none); cont = true; yield return(new WaitForSeconds(.01f)); } }
// Update is called once per frame void Update() { buttons.SetActive(BattleMain3.TurnGet()); if (Input.GetKeyDown(KeyCode.Space)) { UpMenu.SetMenu(UpMenu.curMenu.item); } if (BattleMain3.TurnGet() || UpMenu.upnow != UpMenu.curMenu.none) { if (Input.touchCount == 1 && onehit) { // touch on screen if (Input.GetTouch(0).phase == TouchPhase.Began) { Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); RaycastHit hit = new RaycastHit(); moving = Physics.Raycast(ray, out hit); if (moving) { go = hit.transform.gameObject; } else { onehit = false; } } // release touch/dragging if ((Input.GetTouch(0).phase == TouchPhase.Ended || Input.GetTouch(0).phase == TouchPhase.Canceled || Input.touchCount != 1) && go != null && onehit) { Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); RaycastHit hit = new RaycastHit(); moving = Physics.Raycast(ray, out hit); if (moving) { go2 = hit.transform.gameObject; } moving = false; //Debug.Log("Touch Released from : " + go.name); if (go == atk && go == go2) { //atk menu appears UpMenu.SetMenu(UpMenu.curMenu.atk); } else if (go == chng && go == go2) { //active player1.moninvmenu appears UpMenu.SetMenu(UpMenu.curMenu.mon); } else if (go == itm && go == go2) { //iteminvmenu appears UpMenu.SetMenu(UpMenu.curMenu.item); } else if (go == esc && go == go2) { //50/50 shot at escaping UpMenu.SetMenu(UpMenu.curMenu.none); //StartCoroutine("CoDoTurn", TurnType.esc); BattleMain3.InitTurn(BattleMain3.TurnType.esc); } if (go == movebuttons[0] && go2 == go) { UpMenu.SetMenu(UpMenu.curMenu.none); BattleMain3.SetMove(BattleMain3.GetYou().moves[0]); BattleMain3.InitTurn(BattleMain3.TurnType.attack); } else if (go == movebuttons[1] && go2 == go) { UpMenu.SetMenu(UpMenu.curMenu.none); BattleMain3.SetMove(BattleMain3.GetYou().moves[1]); BattleMain3.InitTurn(BattleMain3.TurnType.attack); } else if (go == movebuttons[2] && go2 == go) { UpMenu.SetMenu(UpMenu.curMenu.none); BattleMain3.SetMove(BattleMain3.GetYou().moves[2]); BattleMain3.InitTurn(BattleMain3.TurnType.attack); } if (go == monbuttons[0] && go2 == go) { BattleMain3.SetNewMon(monbuttons[0].GetComponent <InvSlot>().curMonster); UpMenu.SetMenu(UpMenu.curMenu.none); if (!TheQueue.deadselect) { BattleMain3.InitTurn(BattleMain3.TurnType.change); } else { BattleMain3.SetYou(monbuttons[0].GetComponent <InvSlot>().curMonster); BattleMain3.SetNewMon(new Monster.SubMonster()); BattleMain3.UpHealth(); TheQueue.AddQueue("You've changed to " + BattleMain3.GetYou().Name + "!"); TheQueue.deadselect = false; TheQueue.curdead = false; } } else if (go == monbuttons[1] && go2 == go) { BattleMain3.SetNewMon(monbuttons[1].GetComponent <InvSlot>().curMonster); UpMenu.SetMenu(UpMenu.curMenu.none); if (!TheQueue.deadselect) { BattleMain3.InitTurn(BattleMain3.TurnType.change); } else { BattleMain3.SetYou(monbuttons[1].GetComponent <InvSlot>().curMonster); BattleMain3.SetNewMon(new Monster.SubMonster()); BattleMain3.UpHealth(); TheQueue.AddQueue("You've changed to " + BattleMain3.GetYou().Name + "!"); TheQueue.deadselect = false; TheQueue.curdead = false; } } else if (go == monbuttons[2] && go2 == go) { BattleMain3.SetNewMon(monbuttons[2].GetComponent <InvSlot>().curMonster); UpMenu.SetMenu(UpMenu.curMenu.none); if (!TheQueue.deadselect) { BattleMain3.InitTurn(BattleMain3.TurnType.change); } else { BattleMain3.SetYou(monbuttons[2].GetComponent <InvSlot>().curMonster); BattleMain3.SetNewMon(new Monster.SubMonster()); BattleMain3.UpHealth(); TheQueue.AddQueue("You've changed to " + BattleMain3.GetYou().Name + "!"); TheQueue.deadselect = false; TheQueue.curdead = false; } } if (go == itembuttons[0] && go2 == go) { UpMenu.SetMenu(UpMenu.curMenu.none); BattleMain3.SetItem(itembuttons[0].GetComponent <InvSlot>().curItem); BattleMain3.Player1().iteminv.RemoveFromStack(itembuttons[0].GetComponent <InvSlot>().curItem); BattleMain3.InitTurn(BattleMain3.TurnType.item); } else if (go == itembuttons[1] && go2 == go) { UpMenu.SetMenu(UpMenu.curMenu.none); BattleMain3.SetItem(itembuttons[1].GetComponent <InvSlot>().curItem); BattleMain3.Player1().iteminv.RemoveFromStack(itembuttons[1].GetComponent <InvSlot>().curItem); BattleMain3.InitTurn(BattleMain3.TurnType.item); } else if (go == itembuttons[2] && go2 == go) { UpMenu.SetMenu(UpMenu.curMenu.none); BattleMain3.SetItem(itembuttons[2].GetComponent <InvSlot>().curItem); BattleMain3.Player1().iteminv.RemoveFromStack(itembuttons[2].GetComponent <InvSlot>().curItem); BattleMain3.InitTurn(BattleMain3.TurnType.item); } else if (go == itembuttons[3] && go2 == go) { UpMenu.SetMenu(UpMenu.curMenu.none); BattleMain3.SetItem(itembuttons[3].GetComponent <InvSlot>().curItem); BattleMain3.Player1().iteminv.RemoveFromStack(itembuttons[3].GetComponent <InvSlot>().curItem); BattleMain3.InitTurn(BattleMain3.TurnType.item); } } } else { go = null; go2 = null; onehit = true; } } else { go = null; go2 = null; onehit = true; } }