public static int get_m_status(IntPtr l) { int result; try { BattleLoseConditionState battleLoseConditionState = (BattleLoseConditionState)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)battleLoseConditionState.m_status); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { BattleLoseConditionState o = new BattleLoseConditionState(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_conditionId(IntPtr l) { int result; try { BattleLoseConditionState battleLoseConditionState = (BattleLoseConditionState)LuaObject.checkSelf(l); int conditionId; LuaObject.checkType(l, 2, out conditionId); battleLoseConditionState.m_conditionId = conditionId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_loseConditionInfo(IntPtr l) { int result; try { BattleLoseConditionState battleLoseConditionState = (BattleLoseConditionState)LuaObject.checkSelf(l); ConfigDataBattleLoseConditionInfo loseConditionInfo; LuaObject.checkType <ConfigDataBattleLoseConditionInfo>(l, 2, out loseConditionInfo); battleLoseConditionState.m_loseConditionInfo = loseConditionInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_status(IntPtr l) { int result; try { BattleLoseConditionState battleLoseConditionState = (BattleLoseConditionState)LuaObject.checkSelf(l); BattleConditionStatus status; LuaObject.checkEnum <BattleConditionStatus>(l, 2, out status); battleLoseConditionState.m_status = status; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }