public int Update(ArenaInfo enemyInfo, BattleLog.Result result) { DailyChallengeCount--; switch (result) { case BattleLog.Result.Win: ArenaRecord.Win++; break; case BattleLog.Result.Lose: ArenaRecord.Lose++; break; case BattleLog.Result.TimeOver: ArenaRecord.Draw++; return(0); default: throw new ArgumentOutOfRangeException(nameof(result), result, null); } var score = ArenaScoreHelper.GetScore(Score, enemyInfo.Score, result); Score = Math.Max(1000, Score + score.challengerScore); enemyInfo.Score = Math.Max(1000, enemyInfo.Score + score.defenderScore); return(score.challengerScore); }
private void UpdateViewAsDefeat(BattleLog.Result result) { AudioController.instance.PlayMusic(AudioController.MusicCode.Lose); AnalyticsManager.Instance.OnEvent(AnalyticsManager.EventName.ActionBattleLose); victoryImageContainer.SetActive(false); defeatImageContainer.SetActive(true); topArea.SetActive(false); defeatTextArea.root.SetActive(true); var key = "UI_BATTLE_RESULT_DEFEAT_MESSAGE"; if (result == BattleLog.Result.TimeOver) { key = "UI_BATTLE_RESULT_TIMEOUT_MESSAGE"; } defeatTextArea.defeatText.text = L10nManager.Localize(key); defeatTextArea.expText.text = $"EXP + {SharedModel.Exp}"; bottomText.enabled = false; closeButton.interactable = true; closeButtonText.text = L10nManager.Localize("UI_MAIN"); submitButtonText.text = L10nManager.Localize("UI_BATTLE_AGAIN"); _coUpdateBottomText = StartCoroutine(CoUpdateBottomText(Timer)); StartCoroutine(CoUpdateRewards()); }
public int UpdateV3(AvatarState avatarState, ArenaInfo enemyInfo, BattleLog.Result result) { switch (result) { case BattleLog.Result.Win: ArenaRecord.Win++; break; case BattleLog.Result.Lose: ArenaRecord.Lose++; break; case BattleLog.Result.TimeOver: ArenaRecord.Draw++; return(0); default: throw new ArgumentOutOfRangeException(nameof(result), result, null); } var score = ArenaScoreHelper.GetScoreV1(Score, enemyInfo.Score, result); var calculated = Score + score; var current = Score; Score = Math.Max(1000, calculated); DailyChallengeCount--; ArmorId = avatarState.GetArmorId(); Level = avatarState.level; return(Score - current); }
private void DummyBattleLose() { _result = BattleLog.Result.Lose; list.gameObject.SetActive(true); }