public static void Write(Nettention.Proud.Message msg, BattleInvition data) { msg.Write(data.BattleIndex); msg.Write(data.SenderRemoteID); msg.Write(data.ReceiverRemoteID); msg.Write(data.SenderPlayer); msg.Write(data.ReceiverPlayer); msg.Write(data.SenderIndex); msg.Write(data.ReceiverIndex); }
public static void Read(Nettention.Proud.Message msg, out BattleInvition data) { data = new BattleInvition(); msg.Read(out data.BattleIndex); msg.Read(out data.SenderRemoteID); msg.Read(out data.ReceiverRemoteID); msg.Read(out data.SenderPlayer); msg.Read(out data.ReceiverPlayer); msg.Read(out data.SenderIndex); msg.Read(out data.ReceiverIndex); }