public void SignalHitFrame()
 {
     if (inputController == null)
     {
         inputController = GameObject.FindGameObjectWithTag("Battle Controller").GetComponent <BattleInputController> ();
     }
     if (BattleController.instance.currentUnit.unitType == eUnitType.ALLY)
     {
         inputController.SignalUnits();
     }
     else
     {
         inputController.AiSignalUnits(gameObject.GetComponentInParent <AiController> ().targetCells);
     }
 }