public void SignalHitFrame() { if (inputController == null) { inputController = GameObject.FindGameObjectWithTag("Battle Controller").GetComponent <BattleInputController> (); } if (BattleController.instance.currentUnit.unitType == eUnitType.ALLY) { inputController.SignalUnits(); } else { inputController.AiSignalUnits(gameObject.GetComponentInParent <AiController> ().targetCells); } }