public override void Execute() { base.Execute(); BattleInitializationData data = BattleInitializationData.CreateFromBattleTypeVO(this.prepareArgs[0]); BattleStartState.GoToBattleStartState(data, new TransitionCompleteDelegate(this.OnTransitionComplete)); }
public FueBattleStartState(string battleVOId) { BattleInitializationData data = BattleInitializationData.CreateFromBattleTypeVO(battleVOId); base.Setup(data, null); }