public IEnumerator AnimationDelay(params object [] list) { float delay = System.Convert.ToSingle(list[0]); float dummy = System.Convert.ToSingle(list[1]); string aniType = System.Convert.ToString(list[2]); Actor.AniType eAniType = m_Owner.GetAniType(aniType); m_Owner.PlayAnimation(eAniType); yield return(new WaitForSeconds(delay)); }