示例#1
0
 public void CloseSkillsPanel()
 {
     GameManager.Instance.ClearListKeeperSelected();
     Cursor.SetCursor(GameManager.Instance.Texture2DUtils.iconeMouse, Vector2.zero, CursorMode.Auto);
     BattleHandler.ActivateFeedbackSelection(true, false);
     BattleHandler.DeactivateFeedbackSelection(false, true);
 }
示例#2
0
    // TODO: some things are in double for left click
    private void HandleActionValidationDuringBattle()
    {
        bool isClickOnWrongTarget = false;

        if (!EventSystem.current.IsPointerOverGameObject())
        {
            RaycastHit hitInfo;
            if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo, Mathf.Infinity, ~layerMaskClickGauche) == true)
            {
                GameObject clickTarget = hitInfo.collider.gameObject;
                if (clickTarget.GetComponentInParent <PawnInstance>() != null)
                {
                    if ((BattleHandler.PendingSkill.TargetType == TargetType.FoeSingle && clickTarget.GetComponentInParent <Monster>() != null) ||
                        BattleHandler.PendingSkill.TargetType == TargetType.FriendSingle && (clickTarget.GetComponentInParent <Keeper>() != null || clickTarget.GetComponentInParent <Escortable>() != null))
                    {
                        CursorNormalState();
                        BattleHandler.DeactivateFeedbackSelection(true, true);
                        BattleHandler.PendingSkill.UseSkill(clickTarget.GetComponentInParent <PawnInstance>());
                    }
                    else
                    {
                        isClickOnWrongTarget = true;
                    }
                }
                else
                {
                    CursorNormalState();
                    BattleHandler.DeactivateFeedbackSelection(true, true);
                    BattleHandler.ActivateFeedbackSelection(true, false);
                    BattleHandler.PendingSkill = null;
                    GameManager.Instance.ClearListKeeperSelected();
                }
            }
            else
            {
                CursorNormalState();
                BattleHandler.DeactivateFeedbackSelection(true, true);
                BattleHandler.ActivateFeedbackSelection(true, false);
                BattleHandler.PendingSkill = null;
                GameManager.Instance.ClearListKeeperSelected();
            }
        }
        else
        {
            CursorNormalState();
            BattleHandler.DeactivateFeedbackSelection(true, true);
            BattleHandler.ActivateFeedbackSelection(true, false);
            BattleHandler.PendingSkill = null;
            GameManager.Instance.ClearListKeeperSelected();
        }

        if (!BattleHandler.WasTheLastToPlay && !BattleHandler.IsWaitingForSkillEnd && !isClickOnWrongTarget)
        {
            CursorNormalState();
            BattleHandler.DeactivateFeedbackSelection(true, true);
            BattleHandler.ActivateFeedbackSelection(true, false);
        }
    }
示例#3
0
    public void UseLinkedSkill()
    {
        if (skillData.TargetType == TargetType.FoeSingle || skillData.TargetType == TargetType.FriendSingle)
        {
            if (skillData.SkillType == SkillType.Physical)
            {
                Cursor.SetCursor(GameManager.Instance.Texture2DUtils.attackCursor, Vector2.zero, CursorMode.Auto);
            }
            else if (skillData.SkillType == SkillType.Defensive)
            {
                Cursor.SetCursor(GameManager.Instance.Texture2DUtils.buffCursor, Vector2.zero, CursorMode.Auto);
            }
            else if (skillData.SkillType == SkillType.Magical)
            {
                Cursor.SetCursor(GameManager.Instance.Texture2DUtils.magicCursor, Vector2.zero, CursorMode.Auto);
            }

            if (skillData.TargetType == TargetType.FoeSingle)
            {
                BattleHandler.ActivateFeedbackSelection(false, true);
            }
            else
            {
                BattleHandler.ActivateFeedbackSelection(true, false);
            }

            // TODO: find an other way
            GameManager.Instance.GetBattleUI.GetComponent <UIBattleHandler>().GetSkillsPanelIndex(skillData.SkillUser.GetComponent <PawnInstance>()).gameObject.SetActive(false);
            BattleHandler.WaitForSkillConfirmation(skillData);
        }
        else
        {
            GameManager.Instance.GetBattleUI.GetComponent <UIBattleHandler>().GetSkillsPanelIndex(skillData.SkillUser.GetComponent <PawnInstance>()).gameObject.SetActive(false);
            BattleHandler.WaitForSkillConfirmation(skillData);
            // WARNING: change sensitive code, test it
            Debug.LogWarning("Have you tested this code yet?");
            BattleHandler.PendingSkill.UseSkill();
        }
    }
示例#4
0
    private void InBattleControls()
    {
        if (BattleHandler.IsABattleAlreadyInProcess() && BattleHandler.IsKeepersTurn && BattleHandler.HasDiceBeenThrown && !BattleHandler.IsWaitingForSkillEnd)
        {
            if (Input.GetMouseButtonDown(0))
            {
                if (GameManager.Instance.ListOfSelectedKeepers != null && GameManager.Instance.ListOfSelectedKeepers.Count > 0 &&
                    BattleHandler.PendingSkill != null)
                {
                    HandleActionValidationDuringBattle();
                }
                else
                {
                    if (!EventSystem.current.IsPointerOverGameObject())
                    {
                        RaycastHit hitInfo;
                        if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo, Mathf.Infinity, ~layerMaskClickGauche) == true)
                        {
                            GameObject clickTarget = hitInfo.collider.gameObject;
                            if (GameManager.Instance.ListOfSelectedKeepers != null && GameManager.Instance.ListOfSelectedKeepers.Count > 0)
                            {
                                // TODO: find another way
                                GameManager.Instance.GetBattleUI.GetComponent <UIBattleHandler>().GetSkillsPanelIndex(GameManager.Instance.GetFirstSelectedKeeper()).gameObject.SetActive(false);
                            }

                            if (clickTarget.GetComponentInParent <PawnInstance>() != null)
                            {
                                if (clickTarget.GetComponentInParent <Keeper>() != null || clickTarget.GetComponentInParent <Prisoner>() != null)
                                {
                                    if (clickTarget.GetComponentInParent <Fighter>() != null && !clickTarget.GetComponentInParent <Fighter>().HasPlayedThisTurn)
                                    {
                                        GameManager.Instance.ClearListKeeperSelected();
                                        GameManager.Instance.AddKeeperToSelectedList(clickTarget.GetComponentInParent <PawnInstance>());
                                        if (clickTarget.GetComponentInParent <Prisoner>() != null)
                                        {
                                            clickTarget.GetComponentInParent <Prisoner>().IsSelected = true;
                                        }
                                        else
                                        {
                                            clickTarget.GetComponentInParent <Keeper>().IsSelected = true;
                                        }
                                        GameManager.Instance.GetBattleUI.GetComponent <UIBattleHandler>().GetSkillsPanelIndex(clickTarget.GetComponentInParent <PawnInstance>()).gameObject.SetActive(true);
                                    }
                                }
                            }
                            else
                            {
                                if (GameManager.Instance.ListOfSelectedKeepers != null && GameManager.Instance.ListOfSelectedKeepers.Count > 0)
                                {
                                    // TODO: find another way
                                    GameManager.Instance.GetBattleUI.GetComponent <UIBattleHandler>().GetSkillsPanelIndex(GameManager.Instance.GetFirstSelectedKeeper()).gameObject.SetActive(false);
                                }
                                GameManager.Instance.ClearListKeeperSelected();
                                CursorNormalState();
                                BattleHandler.ActivateFeedbackSelection(true, false);
                                BattleHandler.DeactivateFeedbackSelection(false, true);
                            }
                        }
                        else
                        {
                            if (GameManager.Instance.ListOfSelectedKeepers != null && GameManager.Instance.ListOfSelectedKeepers.Count > 0)
                            {
                                // TODO: find another way
                                GameManager.Instance.GetBattleUI.GetComponent <UIBattleHandler>().GetSkillsPanelIndex(GameManager.Instance.GetFirstSelectedKeeper()).gameObject.SetActive(false);
                            }
                            GameManager.Instance.ClearListKeeperSelected();
                            CursorNormalState();
                            BattleHandler.ActivateFeedbackSelection(true, false);
                            BattleHandler.DeactivateFeedbackSelection(false, true);
                        }
                    }
                }
            }
            else if (Input.GetMouseButtonDown(1))
            {
                if (GameManager.Instance.ListOfSelectedKeepers != null && GameManager.Instance.ListOfSelectedKeepers.Count > 0 &&
                    BattleHandler.PendingSkill != null)
                {
                    HandleActionValidationDuringBattle();
                }
                else if (GameManager.Instance.ListOfSelectedKeepers == null || GameManager.Instance.ListOfSelectedKeepers.Count == 0)
                {
                    BattleHandler.ActivateFeedbackSelection(true, false);
                }
            }
        }
    }