// Use this for initialization public override void Initialize() { if (!initialized) { gui = GetComponent<BattleGooey> (); AddStartResourceLimits (); AddStartResources (); initialized = true; } }
public override void Initialize() { controlscript = GetComponent<ControlScript> (); battlegooey = GetComponent<BattleGooey>(); scenariomanager = GetComponent<ScenarioManager> (); Debug.Log (scenariomanager); timer = battlegooey.SetTimerTime (totaltimetojump); scenariomanager.Initialize (); scenariomanager.InitializeScenario (); }
// Use this for initialization public override void Initialize() { player = transform.root.GetComponent< Player >(); units = player.transform.FindChild ("Units"); battleGooey = player.GetComponent<BattleGooey> (); battleMessaging = player.GetComponent<BattleMessaging> (); mothership = player.transform.GetComponentInChildren<Mothership> (); }