private void Show_EffectForFlagChange(BattleFlags newFlag, bool isFromTurnStat) { DivineDebug.Log("Show_EffectForFlagChange New: " + newFlag.ToString() + " Prev: " + _previousFlag.ToString()); _charVisual.charUI.newCharHUD.ResetActiveEffects(newFlag); _extraSpellHandler.SetExtraSpells(_previousFlag, newFlag, position_pivot, scale, _charVisual, isFromTurnStat); _charVisual.charEffects.HandleChangingFlag(newFlag, _previousFlag, scale); }