private void Button_Click(object sender, RoutedEventArgs e) { BattleEventWindow.SetBattleEventSetterAction((page) => { this.BattleEvent = page; }); BattleEventWindow.ShowWindow(this.BattleEvent); }
public override void ExecuteEvent() { _window = new BattleEventWindow(this); _window.Show(); string message; if (_playerTurn) message = Player.Name + "'s Turn First"; else message = Monster.Name + " Attacks First"; UpdateWindowState(message); if (!_playerTurn) MonsterAttack(); }