/// <summary> /// 设置拳击击飞Action(击飞状态下不拥有炮战技能) /// </summary> /// <returns></returns> public void SetHitFly(WalkDir Dir, float duration, float delay, bool bearhit) { m_FlyInfo.flyCollisionAction = FlyCollisionAction.DropOutBoat; Vector3 Target = BattleEnvironmentM.GetHitFlyEndPoint(m_Owner.m_thisT.position, Dir, bearhit); CurrentAction = new GridActionCmdHitFly(m_Owner, Target, duration, Dir, delay, bearhit); }