protected void InitCreatures() { List <float> start_times = new List <float>(); for (int i = 0; i < characters.Count; ++i) { start_times.Add(i * 2f + Rand.NextRange(0f, BattleConfig.Instance.StartRange) * BattleConfig.Instance.AttackCoolTimeMax); } for (int i = 0; i < characters.Count; i++) { int start_time_index = Rand.NextRange(0, start_times.Count - 1); float start_time = start_times[start_time_index]; start_times.RemoveAt(start_time_index); BattleCreature creature = characters[i] as BattleCreature; creature.InitContainer(battle_layout.m_Mine.m_Characters[i]); if (UseRun == true) { var creature_tween = creature.Character.GetComponent <HFX_TweenSystem>(); creature_tween.Stop(); BattleBase.Instance.tween_system.Play("start_preset", null, creature_tween, creature.Character.transform); creature_tween.UpdatePlay(0f); } creature.Restart(start_time); } for (int i = 0; i < enemies.Count; ++i) { start_times.Add(i * 2f + Rand.NextRange(0f, BattleConfig.Instance.StartRange) * BattleConfig.Instance.AttackCoolTimeMax); } for (int i = 0; i < enemies.Count; ++i) { if (enemies[i] == null) { continue; } int start_time_index = Rand.NextRange(0, start_times.Count - 1); float start_time = start_times[start_time_index]; start_times.RemoveAt(start_time_index); BattleCreature creature = enemies[i] as BattleCreature; if (UseRun == true) { var creature_tween = creature.Character.GetComponent <HFX_TweenSystem>(); creature_tween.Stop(); BattleBase.Instance.tween_system.Play("start_preset", null, creature_tween, creature.Character.transform); creature_tween.UpdatePlay(0f); } creature.Restart(start_time); } }