public SkillEffect()
 {
     this._ref = 0;
     this._code = 0;
     this._condition = 0;
     this._target = 0;
     this._cost = 0;
     this._operation = 0;
 }
 public DamageProperties()
 {
     this._code = BattleConsts.Code.PerDamage;
     //this.physicalDamage = 0;
     //this.physicalDamageBaseOutgoing = 0;
     //this.physicalDamagePercentage = 0;
     //this.physicalDamageExtraOutgoing = 0;
     //this.spellDamage = 0;
     //this.spellDamageBaseOutgoing = 0;
     //this.spellDamagePercentage = 0;
     //this.spellDamageExtraOutgoing = 0;
     //this.totalDamageReduction = 0;
     //this.physicalDamageReduction = 0;
     //this.spellDamage = 0;
 }
 public SelectAttackTargetProperties()
 {
     this._code = BattleConsts.Code.SelectAttackTarget;
     this.minDisExtra = 0;
     this.maxDisExtra = 0;
 }
 public void setCode(BattleConsts.Code value)
 {
     this._code = value;
 }
 public CheckBPointCostByAttackProperties()
 {
     this._code = BattleConsts.Code.CheckBPointCostByAttack;
 }