public SkillEffect() { this._ref = 0; this._code = 0; this._condition = 0; this._target = 0; this._cost = 0; this._operation = 0; }
public DamageProperties() { this._code = BattleConsts.Code.PerDamage; //this.physicalDamage = 0; //this.physicalDamageBaseOutgoing = 0; //this.physicalDamagePercentage = 0; //this.physicalDamageExtraOutgoing = 0; //this.spellDamage = 0; //this.spellDamageBaseOutgoing = 0; //this.spellDamagePercentage = 0; //this.spellDamageExtraOutgoing = 0; //this.totalDamageReduction = 0; //this.physicalDamageReduction = 0; //this.spellDamage = 0; }
public SelectAttackTargetProperties() { this._code = BattleConsts.Code.SelectAttackTarget; this.minDisExtra = 0; this.maxDisExtra = 0; }
public void setCode(BattleConsts.Code value) { this._code = value; }
public CheckBPointCostByAttackProperties() { this._code = BattleConsts.Code.CheckBPointCostByAttack; }