// Clone public static BattleCondition Clone(BattleCondition original) { BattleCondition cloneAilment = new BattleCondition( statusID: original.statusID, turnsActive: original.turnsActive, turnsLeft: original.turnsLeft ); return(cloneAilment); }
protected BattleMoveEffect(BattleMoveEffectActivationType effectActivationType, BattleCondition battleCondition = null) { BattleCondition = battleCondition; EffectActivationType = effectActivationType; }
public RestorationBattleMoveEffect(RestorationType restorationType, int percentage, BattleMoveEffectActivationType effectActivationType, BattleCondition battleCondition = null) : base(effectActivationType, battleCondition) { if (percentage < 0) { throw new ArgumentException("RestoreHealthEffect cannot be initialized with a negative percentage!", nameof(percentage)); } if (percentage == 0) { throw new ArgumentException("RestoreHealthEffect cannot be initialized with a percentage of 0!", nameof(percentage)); } if (percentage > 100) { throw new ArgumentException("RestoreHealthEffect cannot be initialized with a percentage that exceeds 100!", nameof(percentage)); } RestorationType = restorationType; Percentage = percentage; }
public AttackBoostBattleMoveEffect(double multiplier, BattleCondition battleCondition = null) : base(BattleMoveEffectActivationType.WhenCalculatingAttackStrength, battleCondition) { Multiplier = multiplier; }
public CannotBeEvadedBattleMoveEffect(BattleCondition battleCondition = null) : base(BattleMoveEffectActivationType.WhenCalculatingAttackStrength, battleCondition) { }
public NeverMissBattleMoveEffect(BattleCondition battleCondition = null) : base(BattleMoveEffectActivationType.WhenDeterminingIfAttackShouldHit, battleCondition) { }