public void rescueHostage() { Core.getGlobalManager <ScoreManager>().GetHostageRescuePoints(); _battleComponent.setHp((int)_battleComponent.MaxHP); SkipAttackState = true; _fsm.resetStackTo(new RescueHostageState()); }
public override void onAddedToEntity() { _platformerObject = entity.getComponent <PlatformerObject>(); _battleComponent = entity.getComponent <BattleComponent>(); _battleComponent.setHp(40); _battleComponent.battleEntity = this; sprite = entity.getComponent <AnimatedSprite>(); }
public override void onAddedToEntity() { _platformerObject = entity.getComponent <PlatformerObject>(); battleComponent = entity.getComponent <BattleComponent>(); battleComponent.setHp(MAX_HP); battleComponent.battleEntity = this; battleComponent.ImmunityDuration = 0.5f; battleComponent.destroyEntityAction = destroyEntity; entity.setTag(SceneMap.PLAYER); }
public void takeThrow() { var collider = entity.getComponent <BoxCollider>(); if (playerManager.HoldingCore) { var reactors = entity.scene.findEntitiesWithTag(SceneMap.REACTORS); foreach (var reactor in reactors) { var reactorCollider = reactor.getComponent <BoxCollider>(); CollisionResult collisionResult; if (collider.collidesWith(reactorCollider, out collisionResult)) { var reactorComponent = reactor.getComponent <ReactorComponent>(); if (reactorComponent.isActivated) { continue; } reactorComponent.setActivated(); playerManager.HoldingCore = false; battleComponent.setHp(MAX_HP); return; } } (entity.scene as SceneMap)?.createCoreDrop(transform.position); playerManager.HoldingCore = false; return; } var coreDrops = entity.scene.findEntitiesWithTag(SceneMap.COREDROPS); foreach (var coreDrop in coreDrops) { var reactorCollider = coreDrop.getComponent <BoxCollider>(); CollisionResult collisionResult; if (collider.collidesWith(reactorCollider, out collisionResult)) { coreDrop.destroy(); if (!playerManager.FirstCoreCollected) { (entity.scene as SceneMap)?.runGrabFirstCoreScript(); } playerManager.HoldingCore = true; return; } } }