public BattleBoeuf(BattleBoeuf _origin) { boeufType = _origin.boeufType; boeufTarget = _origin.boeufTarget; duration = _origin.duration; effectValue = _origin.effectValue; symbolsAffected = _origin.symbolsAffected; }
public void RemoveBoeuf(BattleBoeuf _oldBoeuf) { effectiveBoeufs.Remove(_oldBoeuf); BuffFeedback bf = GetComponentInChildren <BuffFeedback>(); if (bf != null) { bf.UpdateCurrentBoeufsList(effectiveBoeufs); } }