示例#1
0
    public BattleVariableControl battle_variable_control;//戦闘をプレイするにあたって、重要な変数の管理

    /*
     * //保存事項------------
     * public int enchant1;
     * public int enchant2;
     *
     * //------------
     */

    public BattleRun1(Summary1 s1)
    {
        set1(s1);

        //    long time1 = m1.get_time();

        battle_flow1 = new BattleFlow1(s1);

        battle_bg   = new BattleBg(s1);
        battle_menu = new BattleMenu(s1);

        battle_member_group = new BattleMemberGroup(s1);
        battle_enemy_group  = new BattleEnemyGroup(s1);

        battle_member_group_attack_run = new BattleMemberGroupAttackRun(s1);
        battle_enemy_group_attack_run  = new BattleEnemyGroupAttackRun(s1);
        battle_enemy_skill_run         = new BattleEnemySkillRun(s1);

        battle_member_group_status_control = new BattleMemberGroupStatusControl(s1);
        battle_enchantment = new BattleEnchantment(s1);
        battle_skill       = new BattleSkill(s1);
        battle_mana        = new BattleMana(s1);



        battle_variable_control = new BattleVariableControl(s1);

        battle_message_window = new BattleMessageWindow(s1);

        //    m1.msbox((m1.get_time() - time1));
    }
示例#2
0
    public void Awake()
    {
        _instance = this;

        int y = 13;
        battleStartPosList =
        new ArrayList ()
        {
            new BattleStartPos("",new Vector3 (-270, y, y/ 10 + StaticData.objLayer)),
            new BattleStartPos("",new Vector3 (-90, y, y/ 10 + StaticData.objLayer)),
            new BattleStartPos("",new Vector3 (90, y, y/ 10 + StaticData.objLayer)),
            new BattleStartPos("",new Vector3 (270, y, y/ 10 + StaticData.objLayer))
        };
        InitBounce();
        heroInBattle();
        preBattleDlg.setReady(false);
        //, MapMgr.Instance.currentLevelIndex
        //preBattleDlg.labelLevel.text = "LEVEL "+MapMgr.Instance.getCurrentChapter().id;
        // heroMoveToBattleStartPos();
    }