void Start() { m_BattleAnimation = animator.GetComponent <BattleAnimationController>(); //GameObject model = Instantiate(PlayerPrefabHolder.instance.playerModelPrefab01, transform.position, transform.rotation, visual); //animator = model.GetComponent<Animator>(); //SetHPBar(); }
void OnLoad(Scene scene, LoadSceneMode mode) { battleAnim = GetComponent <BattleAnimationController>(); audioFX = gameObject.GetComponent <AudioSource>(); // Save the current progress of the player SetupStage(); StartCoroutine(SetupGame()); }