void DamageMessage() { defender.damageActionEnd = false; int attack = attacker.Attack(); int deffence = defender.Defence(); string defenderName = defender.CharacterName(); damage = Mathf.Abs(deffence - attack); defender.hp -= damage; if (currentTurn == CURRENT_TURN.MONSTER) { playerAction.playerInfo.statusInfo.hp = defender.hp; } string damageMessage = string.Format("{0}は{1}hpのダメージを受けた", defenderName, damage); StartCoroutine(BattleMenu.LetterDisplay(damageMessage)); battleProcess = BATTLE_PROCESS.ATTACK_RESULT; }