示例#1
0
        public void TimerUpdateEventHandler(object sender, EventArgs eventArgs)
        {
            BassWasapi.GetData(null, (int)DataFlags.Available);

            // Note: The DataFlags seems to be offset by one (e.g. FFT256 only fills 128 entries)
            const int get256FftValues = (int)DataFlags.FFT512;

            // Get FFT data. Return value is -1 on error
            var result = BassWasapi.GetData(FftBuffer, get256FftValues);

            if (result < 0)
            {
                Log.Debug("No new Data");
                return;
            }

            var level = BassWasapi.GetLevel();

            // Required, because some programs hang the output. If the output hangs for a 75ms
            // this piece of code re initializes the output so it doesn't make a glitched sound for long.
            if (level == _lastLevel && level > 0)
            {
                //Log.Debug(" not changed");
                if (_hangCounter++ > 10)
                {
                    Log.Warning("Looks like sound got lost. Trying to restart.");
                    _hangCounter = 0;
                    Free();

                    InitBass();
                    _initialized = false;
                    SetEnableWasapi(true);
                }

                return;
            }

            _lastLevel   = level;
            _hangCounter = 0;
        }
示例#2
0
        private static int Process(IntPtr buffer, int length, IntPtr user)
        {
            var level = BassWasapi.GetLevel();

            if (length < 3000)
            {
                return(length);
            }

            int resultCode;

            if (_fftUpdatesSinceLastFrame == 0)
            {
                resultCode = BassWasapi.GetData(AudioAnalysis.FftGainBuffer, (int)(AudioAnalysis.BassFlagForFftBufferSize | DataFlags.FFTRemoveDC));
            }
            else
            {
                resultCode = BassWasapi.GetData(_fftIntermediate, (int)(AudioAnalysis.BassFlagForFftBufferSize | DataFlags.FFTRemoveDC));
                if (resultCode >= 0)
                {
                    for (var i = 0; i < AudioAnalysis.FftHalfSize; i++)
                    {
                        AudioAnalysis.FftGainBuffer[i] = MathF.Max(_fftIntermediate[i], AudioAnalysis.FftGainBuffer[i]);
                    }
                }
            }

            if (resultCode < 0)
            {
                Log.Debug($"Can't get Wasapi FFT-Data: {Bass.LastError}");
            }

            var audioLevel = level * 0.00001;

            _fftUpdatesSinceLastFrame++;
            //Log.Debug($"Process with {length} #{_fftUpdatesSinceLastFrame}  L:{audioLevel:0.0}  DevBufLen:{BassWasapi.Info.BufferLength}");
            return(length);
        }