private void ForcePlayTrack(Track track) { _doNotBind = true; BassPlayer.ForcePlay(track.Filename); _doNotBind = false; grdPlaylist.InvalidateDisplayedRows(); }
/// <summary> /// Plays the previous track. /// </summary> public void PlayPreviousTrack() { var track = GetPreviousTrack(); if (track == null) { return; } var currentIndex = GetCurrentTrackIndex(); TrackModels[currentIndex].IsCurrent = false; TrackModels[currentIndex - 1].IsCurrent = true; BassPlayer.ForcePlay(track.Filename); }
/// <summary> /// Plays the next track. /// </summary> public void PlayNextTrack() { var track = GetNextTrack(); if (track != null) { var currentIndex = GetCurrentTrackIndex(); if (currentIndex != -1) { TrackModels[currentIndex].IsCurrent = false; } TrackModels[currentIndex + 1].IsCurrent = true; BassPlayer.ForcePlay(track.Filename); } }
/// <summary> /// Handles the CellContentDoubleClick event of the grdPlaylist control. /// </summary> public void ReplayMix() { var previousTrack = GetPreviousTrack(); if (previousTrack == null) { return; } var index = GetCurrentTrackIndex() - 1; SetCurrentTrack(index); _doNotBind = true; BassPlayer.ForcePlay(previousTrack.Filename); BassPlayer.SkipToFadeOut(); BassPlayer.Play(); _doNotBind = false; //BindData(); grdPlaylist.InvalidateDisplayedRows(); }
/// <summary> /// Handles the Click event of the mnuPlay control. /// </summary> private void mnuPlay_Click(object sender, EventArgs e) { var track = GetSelectedTrack(); BassPlayer.ForcePlay(track.Filename); }