protected override void FilterLocalItems() { localItemsFiltered.Clear(); // Add basket items for (int i = 0; i < BasketItems.Count; i++) { DaggerfallUnityItem item = BasketItems.GetItem(i); // Add if not equipped if (!item.IsEquipped) { AddLocalItemModernMenu(item); } } if (localItems != null) { // Add items to list for (int i = 0; i < localItems.Count; i++) { DaggerfallUnityItem item = localItems.GetItem(i); // Add if not equipped if (!item.IsEquipped) { AddLocalItemModernMenu(item); } } localItemsFiltered = localItemsFiltered.OrderBy(item => GetCategoryPrecedence(item)).ThenBy(item => item.LongName).ToList(); } }
protected override void FilterLocalItems() { localItemsFiltered.Clear(); // Add any basket items to filtered list first, if not using wagon if (WindowMode == WindowModes.Buy && !UsingWagon && BasketItems != null) { for (int i = 0; i < BasketItems.Count; i++) { DaggerfallUnityItem item = BasketItems.GetItem(i); // Add if not equipped if (!item.IsEquipped) { AddLocalItem(item); } } } // Add local items to filtered list if (localItems != null) { for (int i = 0; i < localItems.Count; i++) { // Add if not equipped & accepted for selling DaggerfallUnityItem item = localItems.GetItem(i); if (!item.IsEquipped && ( (WindowMode != WindowModes.Sell && WindowMode != WindowModes.SellMagic) || (WindowMode == WindowModes.Sell && ItemTypesAccepted.Contains(item.ItemGroup)) || (WindowMode == WindowModes.SellMagic && item.IsEnchanted))) { if (ItemPassesFilter(item)) { AddLocalItem(item); } } else { if (GameManager.Instance.PlayerEnterExit.BuildingType == DaggerfallConnect.DFLocation.BuildingTypes.Alchemist && item.LongName.ToLower().Contains("potion")) { if (ItemPassesFilter(item)) { AddLocalItem(item); } } } } } }