private void Update() { if (Mathf.Abs(m_Controller.InputVelocity.x) > 0.0f) { m_Animtor.SetFloat("SpeedX", 1.0f); } else { m_Animtor.SetFloat("SpeedX", 0.0f); } m_Animtor.SetFloat("SpeedY", m_Controller.InputVelocity.y); m_Animtor.SetBool("IsGrounded", m_Controller.IsOnGround()); m_Animtor.SetBool("IsOnWall", m_Controller.IsState(MotorState.WallSliding)); }