protected virtual void OnBasicMove(BasicMoveReference basicMove, UFE3D.CharacterInfo player) { // Fires when a player successfully executes a move // player.playerNum = 1 or 2 if (player.playerNum == 1 && !complete && !UFE.config.lockInputs && UFE.gameMode == GameMode.ChallengeMode && challengeActions[currentAction].actionType == ActionType.BasicMove && challengeActions[currentAction].basicMove == basicMove) { currentAction++; testChallenge(); } else { currentAction = 0; } }
protected virtual void OnBasicMove(BasicMoveReference basicMove, CharacterInfo player) { // Fires when a player successfully executes a move // player.playerNum = 1 or 2 }