示例#1
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }

            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);

            _bunnyModel = BasicModel.LoadSdkMesh(Device, _texMgr, "Models/bunny.sdkmesh", "Textures");

            _bunnyInstance = new BasicModelInstance(_bunnyModel);

            _effect = new DirectionalLightingEffect(Device, "FX/forwardLight.fxo");

            var passDesc = _effect.Ambient.GetPassByIndex(0).Description;

            _layout = new InputLayout(Device, passDesc.Signature, InputLayoutDescriptions.PosNormalTexTan);

            AddUIElements();

            return(true);
        }
        public static void Draw(this BasicModelInstance instance, DeviceContext deviceContext, D3DVertexColorEffect effect, Matrix viewProjection)
        {
            var wvp = instance.World * viewProjection;

            effect.WorldViewProjection = wvp;
            effect.Material            = instance.Model.Material;

            DrawTech(instance, deviceContext, effect.VertexColorTechnique);
        }
        private static void DrawTech(BasicModelInstance instance, DeviceContext deviceContext, EffectTechnique technique)
        {
            var desc = technique.Description;

            for (var i = 0; i < desc.PassCount; ++i)
            {
                technique.GetPassByIndex(i).Apply(deviceContext);
                instance.Model.Mesh.Draw(deviceContext);
            }
        }
示例#4
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }
            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);

            _gridModel = new BasicModel();
            _gridModel.CreateGrid(Device, 20, 20, 40, 40);
            _gridModel.Materials[0] = new Material {
                Diffuse = Color.SaddleBrown, Specular = new Color4(16, .9f, .9f, .9f)
            };
            _gridModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/floor.dds");
            _gridModel.NormalMapSRV[0]  = _texMgr.CreateTexture("textures/floor_nmap.dds");

            _sphereModel = new BasicModel();
            _sphereModel.CreateSphere(Device, 0.3f, 5, 4);
            _sphereModel.Materials[0] = new Material {
                Ambient = Color.Blue, Diffuse = Color.Blue, Specular = new Color4(64.0f, 1.0f, 1.0f, 1.0f)
            };
            _sphereModel.NormalMapSRV[0] = _texMgr.CreateTexture("Textures/stones_nmap.dds");

            _cylinderModel = new BasicModel();
            _cylinderModel.CreateCylinder(Device, 1, 1, 3, 20, 20);
            _cylinderModel.Materials[0] = new Material {
                Ambient = Color.Green, Diffuse = Color.Green, Specular = new Color4(64.0f, 1.0f, 1.0f, 1.0f)
            };
            _cylinderModel.NormalMapSRV[0] = _texMgr.CreateTexture("Textures/stones_nmap.dds");

            _grid = new BasicModelInstance(_gridModel)
            {
                TexTransform = Matrix.Scaling(10, 10, 1),
                World        = Matrix.Scaling(10, 1, 10) * Matrix.Translation(0, 0, 90)
            };

            _sphere = new BasicModelInstance(_sphereModel);

            _cylinder = new BasicModelInstance(_cylinderModel)
            {
                World = Matrix.Translation(0, 1.5f, 0)
            };

            return(true);
        }
示例#5
0
        public Unit(BasicModelInstance model, MapTile mp, Terrain terrain)
        {
            _modelInstance = model;
            MapTile        = mp;
            _terrain       = terrain;
            _position      = mp.WorldPos;
            _position.Y   += HeightOffset;
            Time           = 0.0f;
            _activeWP      = 0;
            Moving         = false;
            MovePrc        = 0;

            Speed = 1.0f;
        }
        public static void Draw(this BasicModelInstance instance, DeviceContext deviceContext, D3DSimpleTextureEffect effect, Matrix viewProjection)
        {
            var world = instance.World;
            var wit   = MathF.InverseTranspose(world);
            var wvp   = world * viewProjection;

            effect.WorldTransform = world;
            effect.WorldTransformInversedTransposed = wit;
            effect.WorldViewProjectionTransform     = wvp;

            effect.Material = instance.Model.Material;
            effect.Texture  = instance.Model.DiffuseMap;

            DrawTech(instance, deviceContext, effect.SimpleTextureTechnique);
        }
示例#7
0
        private void BuildSkullGeometryBuffers()
        {
            _skullModel = BasicModel.LoadFromTxtFile(Device, "Models/skull.txt");
            _skullModel.Materials[0] = new Material {
                Ambient  = new Color4(0.2f, 0.2f, 0.2f),
                Diffuse  = new Color4(0.2f, 0.2f, 0.2f),
                Specular = new Color4(16.0f, 0.8f, 0.8f, 0.8f),
                Reflect  = new Color4(0.5f, 0.5f, 0.5f)
            };


            _skull = new BasicModelInstance(_skullModel)
            {
                World = Matrix.Scaling(0.5f, 0.5f, 0.5f) * Matrix.Translation(0, 1.0f, 0)
            };
        }
示例#8
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }

            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);

            _bunnyModel = BasicModel.LoadSdkMesh(Device, _texMgr, "Models/bunny.sdkmesh", "Textures");

            _bunnyInstance = new BasicModelInstance(_bunnyModel);

            _effect = new FowardLightingEffect(Device, "FX/ForwardLight.fxo");

            var blendDesc = new BlendStateDescription {
                AlphaToCoverageEnable  = false,
                IndependentBlendEnable = false
            };

            blendDesc.RenderTargets[0].BlendEnable           = true;
            blendDesc.RenderTargets[0].SourceBlend           = BlendOption.One;
            blendDesc.RenderTargets[0].DestinationBlend      = BlendOption.One;
            blendDesc.RenderTargets[0].BlendOperation        = BlendOperation.Add;
            blendDesc.RenderTargets[0].SourceBlendAlpha      = BlendOption.One;
            blendDesc.RenderTargets[0].DestinationBlendAlpha = BlendOption.One;
            blendDesc.RenderTargets[0].BlendOperationAlpha   = BlendOperation.Add;
            blendDesc.RenderTargets[0].RenderTargetWriteMask = ColorWriteMaskFlags.All;

            _additiveBlend = BlendState.FromDescription(Device, blendDesc);


            var passDesc = _effect.Ambient.GetPassByIndex(0).Description;

            _layout = new InputLayout(Device, passDesc.Signature, InputLayoutDescriptions.PosNormalTexTan);

            AddUIElements();

            return(true);
        }
示例#9
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }

            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);

            _treeModel = new BasicModel(Device, _texMgr, "Models/tree.x", "Textures");

            _modelInstance = new BasicModelInstance(_treeModel)
            {
                World = Matrix.RotationX(MathF.PI / 2)
            };

            _stoneModel    = new BasicModel(Device, _texMgr, "Models/stone.x", "Textures");
            _stoneInstance = new BasicModelInstance(_stoneModel)
            {
                World = Matrix.Scaling(0.1f, 0.1f, 0.1f) * Matrix.Translation(2, 0, 2)
            };

            _dwarfModel = new BasicModel(Device, _texMgr, "Models/Bob.md5mesh", "Textures", true);
            for (int i = 0; i < _dwarfModel.Materials.Count; i++)
            {
                _dwarfModel.Materials[i] = new Material()
                {
                    Ambient  = Color.DarkGray,
                    Diffuse  = Color.White,
                    Specular = new Color4(128, 1f, 1.0f, 1.0f)
                };
            }

            _dwarfInstance = new BasicModelInstance(_dwarfModel)
            {
                World = Matrix.RotationX(-MathF.PI / 2) * Matrix.Scaling(0.05f, 0.05f, 0.05f) * Matrix.Translation(4, 0, 4)
            };

            return(true);
        }
示例#10
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }
            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _sky = new Sky(Device, "Textures/grasscube1024.dds", 5000.0f);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);

            _gridModel = new BasicModel();
            _gridModel.CreateGrid(Device, 20, 20, 40, 40);
            _gridModel.Materials[0] = new Material {
                Diffuse = Color.LightGray, Specular = new Color4(16, .9f, .9f, .9f)
            };
            _gridModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/floor.dds");
            _gridModel.NormalMapSRV[0]  = _texMgr.CreateTexture("textures/floor_nmap.dds");

            _grid = new BasicModelInstance(_gridModel)
            {
                TexTransform = Matrix.Scaling(10, 10, 1),
                World        = Matrix.Scaling(10, 1, 10)
            };
            InitFireworksRules();
            _cylinderModel = new BasicModel();
            _cylinderModel.CreateCylinder(Device, 1, 1, 3, 20, 20);
            _cylinderModel.Materials[0] = new Material {
                Ambient = Color.Green, Diffuse = Color.Green, Specular = new Color4(64.0f, 1.0f, 1.0f, 1.0f)
            };
            _cylinderModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/stones.dds");
            _cylinderModel.NormalMapSRV[0]  = _texMgr.CreateTexture("Textures/stones_nmap.dds");

            _cylinder = new BasicModelInstance(_cylinderModel)
            {
                World = Matrix.Translation(0, 1.5f, 0)
            };

            return(true);
        }
示例#11
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }
            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);


            _geosphereModel = new BasicModel();
            _geosphereModel.CreateGeosphere(Device, 5, _subdivisions);
            _geosphereModel.Materials[0] = _material;

            _sphereModel = new BasicModel();
            _sphereModel.CreateSphere(Device, 5, 20, 20);
            _sphereModel.Materials[0] = new Material()
            {
                Ambient  = Color.Blue,
                Diffuse  = Color.Red,
                Specular = new Color4(16.0f, 0.75f, 0.75f, 0.75f)
            };

            _geosphere = new BasicModelInstance(_geosphereModel)
            {
                World = Matrix.Identity
            };
            _sphere = new BasicModelInstance(_sphereModel);


            return(true);
        }
示例#12
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }

            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);

            _bunnyModel = BasicModel.LoadSdkMesh(Device, _texMgr, "Models/bunny.sdkmesh", "Textures");

            _bunnyInstance = new BasicModelInstance(_bunnyModel)
            {
                World = Matrix.Scaling(0.1f, 0.1f, 0.1f)
            };


            return(true);
        }
示例#13
0
        private void BuildShapeGeometryBuffers(Device device)
        {
            var textureManager = TextureManager11.Instance;

            _boxModel = BasicModel.CreateBox(device, 1, 1, 1);
            _boxModel.Materials[0] = new Material {
                Ambient  = Color.White,
                Diffuse  = Color.White,
                Specular = new Color(0.8f, 0.8f, 0.8f, 16.0f),
                Reflect  = Color.Black
            };
            _boxModel.DiffuseMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/bricks.dds"));
            //_boxModel.DiffuseMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/metal.jpg"));
            _boxModel.NormalMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/bricks_nmap.png"));

            _gridModel = BasicModel.CreateGrid(device, 80, 120, 40, 60);
            _gridModel.Materials[0] = new Material {
                Ambient  = new Color(0.8f, 0.8f, 0.8f),
                Diffuse  = new Color(0.8f, 0.8f, 0.8f),
                Specular = new Color(0.8f, 0.8f, 0.8f, 16.0f),
                Reflect  = Color.Black
            };
            _gridModel.DiffuseMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/floor.dds"));
            _gridModel.NormalMapSRV[0]  = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/floor_nmap.png"));

            _sphereModel = BasicModel.CreateSphere(device, 0.5f, 20, 20);
            _sphereModel.Materials[0] = new Material {
                Ambient  = new Color(0.6f, 0.8f, 0.9f),
                Diffuse  = new Color(0.6f, 0.8f, 0.9f),
                Specular = new Color(0.9f, 0.9f, 0.9f, 16.0f),
                Reflect  = new Color(0.4f, 0.4f, 0.4f)
            };
            _cylinderModel = BasicModel.CreateCylinder(device, 0.5f, 0.3f, 3.0f, 20, 20);
            _cylinderModel.Materials[0] = new Material {
                Ambient = Color.White,
                Diffuse = Color.White,
                //Specular = new Color(0.3f, 0.3f, 0.3f, 16.0f), // plywood
                //Specular = new Color(0.8f, 0.8f, 0.8f, 16.0f), // metal, stone
                Specular = new Color(0.6f, 0.6f, 0.6f, 16.0f), // leather
                Reflect  = Color.Black
            };
            _cylinderModel.DiffuseMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/material/copper_Base_Color.png"));
            _cylinderModel.NormalMapSRV[0]  = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/material/copper_Normal.png"));

            for (var i = 0; i < 5; i++)
            {
                _cylinders[i * 2] = new BasicModelInstance(_cylinderModel)
                {
                    World        = Matrix.Translation(-5.0f, 1.5f, -10.0f + i * 5.0f),
                    TexTransform = Matrix.Scaling(1, 2, 1)
                };
                _cylinders[i * 2 + 1] = new BasicModelInstance(_cylinderModel)
                {
                    World        = Matrix.Translation(5.0f, 1.5f, -10.0f + i * 5.0f),
                    TexTransform = Matrix.Scaling(1, 2, 1)
                };

                _spheres[i * 2] = new BasicModelInstance(_sphereModel)
                {
                    World = Matrix.Translation(-5.0f, 3.5f, -10.0f + i * 5.0f)
                };
                _spheres[i * 2 + 1] = new BasicModelInstance(_sphereModel)
                {
                    World = Matrix.Translation(5.0f, 3.5f, -10.0f + i * 5.0f)
                };
            }

            _grid = new BasicModelInstance(_gridModel)
            {
                TexTransform = Matrix.Scaling(32, 40, 1),
                World        = Matrix.Identity
            };

            _box = new BasicModelInstance(_boxModel)
            {
                TexTransform = Matrix.Scaling(2, 1, 1),
                World        = Matrix.Scaling(3.0f, 1.0f, 3.0f) * Matrix.Translation(0, 0.5f, 0)
            };

            // MIC
            const string decelFileDir = @"C:\Users\MIC\Documents\3dsMax\export";
            var          decelFile    = Path.Combine(decelFileDir, "decel.3ds");

            _decelModel    = BasicModel.Create(device, TextureManager11.Instance, decelFile, decelFileDir);
            _decelWorld    = Matrix.Scaling(8f) * Matrix.Translation(0, 0.6f, 5); // * Matrix.RotationX(MathUtil.DegreesToRadians(-90f));
            _decelInstance = new BasicModelInstance(_decelModel)
            {
                TexTransform = Matrix.Identity,
                World        = _decelWorld
            };

            const string barbFileDir = @"C:\Users\MIC\Desktop\models\barb01";
            var          barbFile    = Path.Combine(barbFileDir, "barb01.3ds");

            _barbModel    = BasicModel.Create(device, TextureManager11.Instance, barbFile, barbFileDir);
            _barbWorld    = Matrix.Scaling(0.003f) * Matrix.Translation(0, 1, 0.3f);
            _barbInstance = new BasicModelInstance(_barbModel)
            {
                TexTransform = Matrix.Identity,
                World        = _barbWorld
            };

            const string truckFileDir = @"C:\Users\MIC\Desktop\m4\ea55";
            var          truckFile    = Path.Combine(truckFileDir, "mic.3ds");

            _truckModel    = BasicModel.Create(device, TextureManager11.Instance, truckFile, truckFileDir);
            _truckWorld    = Matrix.Scaling(0.003f) * Matrix.Translation(0, 8, 2) * Matrix.RotationX(MathUtil.DegreesToRadians(-90f));
            _truckInstance = new BasicModelInstance(_truckModel)
            {
                TexTransform = Matrix.Identity,
                World        = _truckWorld
            };

            const string tireFileDir = @"C:\Users\MIC\Desktop\models\tire02";
            var          tireFile    = Path.Combine(tireFileDir, "tire02.3ds");

            _tireModel    = BasicModel.Create(device, TextureManager11.Instance, tireFile, tireFileDir);
            _tireWorld    = Matrix.Scaling(0.003f) * Matrix.Translation(0, 4, 1) * Matrix.RotationX(MathUtil.DegreesToRadians(-90f));
            _tireInstance = new BasicModelInstance(_tireModel)
            {
                TexTransform = Matrix.Identity,
                World        = _tireWorld
            };
        }
示例#14
0
        private void BuildShapeGeometryBuffers(Device device) {
            var textureManager = TextureManager11.Instance;

            _boxModel = BasicModel.CreateBox(device, 1, 1, 1);
            _boxModel.Materials[0] = new Material {
                Ambient = Color.White,
                Diffuse = Color.White,
                Specular = new Color(0.8f, 0.8f, 0.8f, 16.0f),
                Reflect = Color.Black
            };
            _boxModel.DiffuseMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/bricks.dds"));
            //_boxModel.DiffuseMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/metal.jpg"));
            _boxModel.NormalMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/bricks_nmap.png"));

            _gridModel = BasicModel.CreateGrid(device, 80, 120, 40, 60);
            _gridModel.Materials[0] = new Material {
                Ambient = new Color(0.8f, 0.8f, 0.8f),
                Diffuse = new Color(0.8f, 0.8f, 0.8f),
                Specular = new Color(0.8f, 0.8f, 0.8f, 16.0f),
                Reflect = Color.Black
            };
            _gridModel.DiffuseMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/floor.dds"));
            _gridModel.NormalMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/floor_nmap.png"));

            _sphereModel = BasicModel.CreateSphere(device, 0.5f, 20, 20);
            _sphereModel.Materials[0] = new Material {
                Ambient = new Color(0.6f, 0.8f, 0.9f),
                Diffuse = new Color(0.6f, 0.8f, 0.9f),
                Specular = new Color(0.9f, 0.9f, 0.9f, 16.0f),
                Reflect = new Color(0.4f, 0.4f, 0.4f)
            };
            _cylinderModel = BasicModel.CreateCylinder(device, 0.5f, 0.3f, 3.0f, 20, 20);
            _cylinderModel.Materials[0] = new Material {
                Ambient = Color.White,
                Diffuse = Color.White,
                //Specular = new Color(0.3f, 0.3f, 0.3f, 16.0f), // plywood
                //Specular = new Color(0.8f, 0.8f, 0.8f, 16.0f), // metal, stone
                Specular = new Color(0.6f, 0.6f, 0.6f, 16.0f), // leather
                Reflect = Color.Black
            };
            _cylinderModel.DiffuseMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/material/copper_Base_Color.png"));
            _cylinderModel.NormalMapSRV[0] = textureManager.CreateTexture(NoireConfiguration.GetFullResourcePath("textures/material/copper_Normal.png"));

            for (var i = 0; i < 5; i++) {
                _cylinders[i * 2] = new BasicModelInstance(_cylinderModel) {
                    World = Matrix.Translation(-5.0f, 1.5f, -10.0f + i * 5.0f),
                    TexTransform = Matrix.Scaling(1, 2, 1)
                };
                _cylinders[i * 2 + 1] = new BasicModelInstance(_cylinderModel) {
                    World = Matrix.Translation(5.0f, 1.5f, -10.0f + i * 5.0f),
                    TexTransform = Matrix.Scaling(1, 2, 1)
                };

                _spheres[i * 2] = new BasicModelInstance(_sphereModel) {
                    World = Matrix.Translation(-5.0f, 3.5f, -10.0f + i * 5.0f)
                };
                _spheres[i * 2 + 1] = new BasicModelInstance(_sphereModel) {
                    World = Matrix.Translation(5.0f, 3.5f, -10.0f + i * 5.0f)
                };
            }

            _grid = new BasicModelInstance(_gridModel) {
                TexTransform = Matrix.Scaling(32, 40, 1),
                World = Matrix.Identity
            };

            _box = new BasicModelInstance(_boxModel) {
                TexTransform = Matrix.Scaling(2, 1, 1),
                World = Matrix.Scaling(3.0f, 1.0f, 3.0f) * Matrix.Translation(0, 0.5f, 0)
            };

            // MIC
            const string decelFileDir = @"C:\Users\MIC\Documents\3dsMax\export";
            var decelFile = Path.Combine(decelFileDir, "decel.3ds");
            _decelModel = BasicModel.Create(device, TextureManager11.Instance, decelFile, decelFileDir);
            _decelWorld = Matrix.Scaling(8f) * Matrix.Translation(0, 0.6f, 5); // * Matrix.RotationX(MathUtil.DegreesToRadians(-90f));
            _decelInstance = new BasicModelInstance(_decelModel) {
                TexTransform = Matrix.Identity,
                World = _decelWorld
            };

            const string barbFileDir = @"C:\Users\MIC\Desktop\models\barb01";
            var barbFile = Path.Combine(barbFileDir, "barb01.3ds");
            _barbModel = BasicModel.Create(device, TextureManager11.Instance, barbFile, barbFileDir);
            _barbWorld = Matrix.Scaling(0.003f) * Matrix.Translation(0, 1, 0.3f);
            _barbInstance = new BasicModelInstance(_barbModel) {
                TexTransform = Matrix.Identity,
                World = _barbWorld
            };

            const string truckFileDir = @"C:\Users\MIC\Desktop\m4\ea55";
            var truckFile = Path.Combine(truckFileDir, "mic.3ds");
            _truckModel = BasicModel.Create(device, TextureManager11.Instance, truckFile, truckFileDir);
            _truckWorld = Matrix.Scaling(0.003f) * Matrix.Translation(0, 8, 2) * Matrix.RotationX(MathUtil.DegreesToRadians(-90f));
            _truckInstance = new BasicModelInstance(_truckModel) {
                TexTransform = Matrix.Identity,
                World = _truckWorld
            };

            const string tireFileDir = @"C:\Users\MIC\Desktop\models\tire02";
            var tireFile = Path.Combine(tireFileDir, "tire02.3ds");
            _tireModel = BasicModel.Create(device, TextureManager11.Instance, tireFile, tireFileDir);
            _tireWorld = Matrix.Scaling(0.003f) * Matrix.Translation(0, 4, 1) * Matrix.RotationX(MathUtil.DegreesToRadians(-90f));
            _tireInstance = new BasicModelInstance(_tireModel) {
                TexTransform = Matrix.Identity,
                World = _tireWorld
            };
        }
示例#15
0
 public Firework(int type, float age, BasicModel m)
 {
     Type  = type;
     Age   = age;
     Model = new BasicModelInstance(m);
 }
示例#16
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }

            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);
            Patch.InitPatchData(Terrain.CellsPerPatch, Device);

            _sky = new Sky(Device, "Textures/grasscube1024.dds", 5000.0f);

            var tii = new InitInfo {
                HeightMapFilename = null,
                LayerMapFilename0 = "textures/grass.dds",
                LayerMapFilename1 = "textures/darkdirt.dds",
                LayerMapFilename2 = "textures/stone.dds",
                LayerMapFilename3 = "Textures/lightdirt.dds",
                LayerMapFilename4 = "textures/snow.dds",
                BlendMapFilename  = null,
                HeightScale       = 50.0f,
                HeightMapWidth    = 2049,
                HeightMapHeight   = 2049,
                CellSpacing       = 0.5f,

                Seed         = 0,
                NoiseSize1   = 3.0f,
                Persistence1 = 0.7f,
                Octaves1     = 7,
                NoiseSize2   = 2.5f,
                Persistence2 = 0.8f,
                Octaves2     = 3,
            };

            _terrain = new Terrain();
            //_terrain.DebugQuadTree = true;
            _terrain.Init(Device, ImmediateContext, tii);

            _camera.Height = _terrain.Height;


            _camera.SetLens(0.25f * MathF.PI, AspectRatio, 1.0f, 1000.0f);
            _ssao = new Ssao(Device, ImmediateContext, ClientWidth, ClientHeight, _camera.FovY, _camera.FarZ);

            _whiteTex = ShaderResourceView.FromFile(Device, "Textures/white.dds");

            _sMap = new ShadowMap(Device, SMapSize, SMapSize);

            _sceneBounds = new BoundingSphere(new Vector3(), MathF.Sqrt(_terrain.Width * _terrain.Width + _terrain.Depth * _terrain.Depth) / 2);

            _minimap = new Minimap(Device, ImmediateContext, MinimapSize, MinimapSize, _terrain, _camera);

            _sphereModel = new BasicModel();
            _sphereModel.CreateSphere(Device, 0.25f, 10, 10);
            _sphereModel.Materials[0] = new Material {
                Ambient  = Color.Red,
                Diffuse  = Color.Red,
                Specular = new Color4(32, 1.0f, 1.0f, 1.0f)
            };
            _sphereModel.DiffuseMapSRV[0] = _whiteTex;

            _sphere    = new BasicModelInstance(_sphereModel);
            _spherePos = new Vector3(float.MaxValue);
            _path      = null;
            return(true);
        }
 public static void DrawModel(this RenderContext context, BasicModelInstance modelInstance, D3DVertexColorEffect effect, Matrix viewProjection)
 {
     modelInstance.Draw(context.Direct3DDevice.ImmediateContext, effect, viewProjection);
 }
示例#18
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }

            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _texMgr = new TextureManager();
            _texMgr.Init(Device);

            _drone         = new SkinnedModel(Device, _texMgr, "Models/drone.x", "Textures", true);
            _droneInstance = new SkinnedModelInstance(
                "Attack",
                Matrix.RotationY(MathF.PI),
                _drone

                );
            foreach (var clip in _droneInstance.Clips)
            {
                _droneInstance.AddClip(clip);
            }
            _droneInstance.LoopClips = true;


            _mage = new SkinnedModel(Device, _texMgr, "Models/magician.x", "textures", true);

            _mageInstance = new SkinnedModelInstance(
                "Attack",
                Matrix.RotationY(MathF.PI) * Matrix.Translation(4.0f, 0, 0),
                _mage
                );
            foreach (var clip in _mageInstance.Clips)
            {
                _mageInstance.AddClip(clip);
            }
            _mageInstance.LoopClips = true;

            _soldier         = new SkinnedModel(Device, _texMgr, "Models/soldier.x", "Textures", true);
            _soldierInstance = new SkinnedModelInstance(
                "Attack",
                Matrix.RotationY(MathF.PI) * Matrix.Translation(10, 0, 0),
                _soldier
                );

            foreach (var clip in _soldierInstance.Clips)
            {
                _soldierInstance.AddClip(clip);
            }
            _soldierInstance.LoopClips = true;

            _grid = new BasicModel();
            _grid.CreateGrid(Device, 30, 30, 60, 60);
            _grid.DiffuseMapSRV[0] = (_texMgr.CreateTexture("Textures/floor.dds"));
            _grid.NormalMapSRV[0]  = (_texMgr.CreateTexture("Textures/floor_nmap.dds"));
            _gridInstance          = new BasicModelInstance(_grid)
            {
                World = Matrix.Translation(0, -1.5f, 0)
            };

            return(true);
        }
示例#19
0
        private void BuildShapeGeometryBuffers()
        {
            _texMgr = new TextureManager();
            _texMgr.Init(Device);

            _boxModel = new BasicModel();
            _boxModel.CreateBox(Device, 1, 1, 1);
            _boxModel.Materials[0] = new Material {
                Ambient  = Color.White,
                Diffuse  = Color.White,
                Specular = new Color4(16.0f, 0.8f, 0.8f, 0.8f),
                Reflect  = Color.Black
            };
            _boxModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/bricks.dds");
            _boxModel.NormalMapSRV[0]  = _texMgr.CreateTexture("Textures/bricks_nmap.dds");

            _gridModel = new BasicModel();
            _gridModel.CreateGrid(Device, 20, 30, 40, 60);
            _gridModel.Materials[0] = new Material {
                Ambient  = new Color4(0.8f, 0.8f, 0.8f),
                Diffuse  = new Color4(0.8f, 0.8f, 0.8f),
                Specular = new Color4(16.0f, 0.8f, 0.8f, 0.8f),
                Reflect  = Color.Black
            };
            _gridModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/floor.dds");
            _gridModel.NormalMapSRV[0]  = _texMgr.CreateTexture("Textures/floor_nmap.dds");


            _sphereModel = new BasicModel();
            _sphereModel.CreateSphere(Device, 0.5f, 20, 20);
            _sphereModel.Materials[0] = new Material {
                Ambient  = new Color4(0.6f, 0.8f, 0.9f),
                Diffuse  = new Color4(0.6f, 0.8f, 0.9f),
                Specular = new Color4(16.0f, 0.9f, 0.9f, 0.9f),
                Reflect  = new Color4(0.4f, 0.4f, 0.4f)
            };
            _cylinderModel = new BasicModel();
            _cylinderModel.CreateCylinder(Device, 0.5f, 0.3f, 3.0f, 20, 20);
            _cylinderModel.Materials[0] = new Material {
                Ambient  = Color.White,
                Diffuse  = Color.White,
                Specular = new Color4(16.0f, 0.8f, 0.8f, 0.8f),
                Reflect  = Color.Black
            };
            _cylinderModel.DiffuseMapSRV[0] = _texMgr.CreateTexture("Textures/bricks.dds");
            _cylinderModel.NormalMapSRV[0]  = _texMgr.CreateTexture("Textures/bricks_nmap.dds");

            for (var i = 0; i < 5; i++)
            {
                _cylinders[i * 2] = new BasicModelInstance(_cylinderModel)
                {
                    World        = Matrix.Translation(-5.0f, 1.5f, -10.0f + i * 5.0f),
                    TexTransform = Matrix.Scaling(1, 2, 1)
                };
                _cylinders[i * 2 + 1] = new BasicModelInstance(_cylinderModel)
                {
                    World        = Matrix.Translation(5.0f, 1.5f, -10.0f + i * 5.0f),
                    TexTransform = Matrix.Scaling(1, 2, 1)
                };

                _spheres[i * 2] = new BasicModelInstance(_sphereModel)
                {
                    World = Matrix.Translation(-5.0f, 3.5f, -10.0f + i * 5.0f)
                };
                _spheres[i * 2 + 1] = new BasicModelInstance(_sphereModel)
                {
                    World = Matrix.Translation(5.0f, 3.5f, -10.0f + i * 5.0f)
                };
            }

            _grid = new BasicModelInstance(_gridModel)
            {
                TexTransform = Matrix.Scaling(8, 10, 1),
                World        = Matrix.Identity
            };

            _box = new BasicModelInstance(_boxModel)
            {
                TexTransform = Matrix.Scaling(2, 1, 1),
                World        = Matrix.Scaling(3.0f, 1.0f, 3.0f) * Matrix.Translation(0, 0.5f, 0)
            };
        }
示例#20
0
        public override bool Init()
        {
            if (!base.Init())
            {
                return(false);
            }

            Effects.InitAll(Device);
            InputLayouts.InitAll(Device);
            RenderStates.InitAll(Device);

            _sky = new Sky(Device, "Textures/grasscube1024.dds", 5000.0f);
            Patch.InitPatchData(Terrain.CellsPerPatch, Device);
            var tii = new InitInfo {
                HeightMapFilename = "Textures/terrain.raw",
                LayerMapFilename0 = "textures/grass.dds",
                LayerMapFilename1 = "textures/darkdirt.dds",
                LayerMapFilename2 = "textures/stone.dds",
                LayerMapFilename3 = "Textures/lightdirt.dds",
                LayerMapFilename4 = "textures/snow.dds",
                BlendMapFilename  = "textures/blend.dds",
                HeightScale       = 50.0f,
                HeightMapWidth    = 2049,
                HeightMapHeight   = 2049,
                CellSpacing       = 0.5f
            };

            _terrain = new Terrain();
            _terrain.Init(Device, ImmediateContext, tii);

            _camera.Height = _terrain.Height;
            _txMgr         = new TextureManager();
            _txMgr.Init(Device);
            _treeModel     = new BasicModel(Device, _txMgr, "Models/tree.x", "Textures");
            _treeInstances = new List <BasicModelInstance>();


            for (var i = 0; i < NumTrees; i++)
            {
                var good = false;
                var x    = MathF.Rand(0, _terrain.Width);
                var z    = MathF.Rand(0, _terrain.Depth);
                while (!good)
                {
                    if (_terrain.Height(x, z) < 12.0f)
                    {
                        good = true;
                    }
                    x = MathF.Rand(-_terrain.Width / 2, _terrain.Width / 2);
                    z = MathF.Rand(-_terrain.Depth / 2, _terrain.Depth / 2);
                }
                var treeInstance = new BasicModelInstance(_treeModel)
                {
                    World = Matrix.RotationX(MathF.PI / 2) * Matrix.Translation(x, _terrain.Height(x, z), z)
                };
                _treeInstances.Add(treeInstance);
            }
            BuildInstancedBuffer();

            return(true);
        }