void RenderBasicItemConsumedByPentagram(BasicItem item) { if (item.GetComponentInChildren <Light>()) { item.GetComponentInChildren <Light>().color = activatedColor; } item.GetComponent <BoxCollider>().enabled = false; item.GetComponent <IsometricObject>().TargetOffset = -290; }
public void Drop(int slot) { GameObject.Find("slotText" + (slot)).GetComponent <Text>().text = "Empty"; GameObject.Find("slotBackground" + (slot)).GetComponent <Image>().color = currentSlotColor; mySlot = InventoryList[slot - 1]; mySlot.GetComponent <Transform>().position = new Vector3(playerObject.position.x, playerObject.position.y, 0f); mySlot.GetComponentInChildren <Renderer>().enabled = true; mySlot.GetComponent <BasicItem>().velocity = playerObject.GetComponent <Player>().velocity; //InventoryList.Remove(mySlot); InventoryList[slot - 1] = null; }