示例#1
0
 // Use this for initialization
 private void Start()
 {
     _textMeshProUgui = GetComponent <TextMeshProUGUI>();
     _inkExample      = GetComponent <BasicInkExample>();
     //buttonPrefab.interactable = false;
     DoneTyping = false;
     StartCoroutine(Typewrit());
 }
示例#2
0
    private void OnMouseDown()
    {
        Debug.Log("Mouse was cliked on " + this.name);

        BasicInkExample story = GetComponent <BasicInkExample>();

        story.StartStory();
    }