示例#1
0
        public void FlagMovedObjects(List <BasicEntity> entities)
        {
            //if (_previousEditorMode != GameSettings.e_enableeditor)
            //{
            //    _previousEditorMode = GameSettings.e_enableeditor;
            //    //Set Changed to true
            //    for (int index1 = 0; index1 < entities.Count; index1++)
            //    {
            //        BasicEntity entity = entities[index1];
            //        entity.WorldTransform.HasChanged = true;
            //    }

            //    for (int index1 = 0; index1 < Index; index1++)
            //    {
            //        MaterialLibrary matLib = GameSettings.g_cpusort ? MaterialLib[MaterialLibPointer[index1]] : MaterialLib[index1];

            //        matLib.HasChangedThisFrame = true;
            //    }
            //}

            for (int index1 = 0; index1 < entities.Count; index1++)
            {
                BasicEntity entity = entities[index1];
                entity.CheckPhysics();
            }
        }
 public void FrustumCullingStartFrame(List <BasicEntity> entities)
 {
     for (int index1 = 0; index1 < entities.Count; index1++)
     {
         BasicEntity entity = entities[index1];
         entity.CheckPhysics();
     }
 }