示例#1
0
	// Use this for initialization
	void Start () {

        punchSound = GetComponentInParent<AudioSource>();
        punchSound.clip = punch;
		PunchAnim = gameObject.GetComponent<Animator>();
		EnemyControls = transform.parent.GetComponent<BasicEnemyControls>();
		EnemyControls.OnPunch += OnPunch;
		
	}
示例#2
0
    // Use this for initialization
    void Start()
    {
        if (gameObject.name == "Mothership(Clone)" || gameObject.name == "Mothership")
        {
            FireDamage     = 5;
            WaterDamage    = 5;
            ElectricDamage = 10;
            SpeedDamage    = 25;
            IceDamage      = 10;
            EarthDamage    = 100;
            WindDamage     = 30;
            JackedDamage   = 30;
        }
        else
        {
            Enemy = gameObject.GetComponent <BasicEnemyControls> ();

            // Roly Poly Alien
            if (Enemy.AlienType == 1)
            {
                FireDamage     = 15;
                WaterDamage    = 8;
                ElectricDamage = 7;
                SpeedDamage    = 15;
                IceDamage      = 7;
                EarthDamage    = 100;
                WindDamage     = 3;
                JackedDamage   = 50;
            }
            // Blob Alien
            if (Enemy.AlienType == 2)
            {
                FireDamage     = 10;
                WaterDamage    = 20;
                ElectricDamage = 15;
                SpeedDamage    = 15;
                IceDamage      = 5;
                EarthDamage    = 100;
                WindDamage     = 5;
                JackedDamage   = 50;
            }
            // Beefy Alien
            if (Enemy.AlienType == 3)
            {
                FireDamage     = 10;
                WaterDamage    = 5;
                ElectricDamage = 10;
                SpeedDamage    = 25;
                IceDamage      = 18;
                EarthDamage    = 100;
                WindDamage     = 5;
                JackedDamage   = 50;
            }
            // Armored Alien
            if (Enemy.AlienType == 4)
            {
                FireDamage     = 8;
                WaterDamage    = 4;
                ElectricDamage = 25;
                SpeedDamage    = 30;
                IceDamage      = 8;
                EarthDamage    = 100;
                WindDamage     = 10;
                JackedDamage   = 50;
            }
        }
    }