public override void LoadContent() { base.LoadContent(); Tile = new LevelTiler(); levelData = Engine.Instance.Content.Load <LevelData>("TestLevel"); Tile.LoadContent(levelData); collisionInfo = LevelTiler.TileConverison(Tile.CollisionLayer, 2); tiles = new LevelTilesSolid(collisionInfo); this.Add(tiles); stopPointsInfo = LevelTiler.TileConverison(Tile.CollisionLayer, 4); stopPoints = new LevelTilesStopPoints(stopPointsInfo); this.Add(stopPoints); Player = new Player(Tile.PlayerPosition[0]); this.Add(Player); Player.Added(this); onewayInfo = LevelTiler.TileConverison(Tile.CollisionLayer, 3); for (int i = 0; i < onewayInfo.GetLength(0); i++) { for (int j = 0; j < onewayInfo.GetLength(1); j++) { bool tile = onewayInfo[i, j]; if (tile == false) { continue; } Vector2 position = new Vector2(i * TileInformation.TileWidth, j * TileInformation.TileHeight); Oneway platform = new Oneway(position); this.Add(platform); platform.Added(this); } } foreach (Entity entity in Tile.Entites) { if (entity.Type == "Enemy") { BasicEnemy enemy = new BasicEnemy(entity.Position); this.Add(enemy); enemy.Added(this); } if (entity.Type == "FallingPlatform") { FallingPlatform fallingPlatform = new FallingPlatform(entity.Position); this.Add(fallingPlatform); fallingPlatform.Added(this); } if (entity.Type == "MovingPlatform") { MovingPlatform movingPlatform = new MovingPlatform(entity.Position); this.Add(movingPlatform); movingPlatform.Added(this); } if (entity.Type == "MovingPlatformVert") { MovingPlatformVert movingPlatform = new MovingPlatformVert(entity.Position); this.Add(movingPlatform); movingPlatform.Added(this); } } }