private void Jump() { inAir = true; rigidbody2D.velocity = Vector2.up * flippValue * jumpVelocity; bodyAnim.Jump(); armAnim.Jump(); movementAudio.Jump(); }
protected void CalculateJump(float height) { bAnim.Jump(); // height; float offSetValue; offSetValue = rayOffSetY + 0.5f; // U^2 = V^2 - 2as = Free fall calc float jumpVelocity; float gravity; gravity = -9.81f; // a // height = s // V = end velocity = 0 // OffSetMultiplier jumpVelocity = 0 - (2 * (gravity * (height + offSetValue))); jumpVelocity = Mathf.Sqrt(jumpVelocity); rigidbody2D.velocity = new Vector2(rigidbody2D.velocity.x, jumpVelocity * flipValue); }