public void moveDown(float speed) { if (BaseWalkingAnimSprite.isWalkable(collisionTilemap, x, (y - speed * UnityEngine.Time.deltaTime) - height / 2)) { y -= speed * UnityEngine.Time.deltaTime; } this.sortZ = -y; }
public void moveRight(float speed) { if (BaseWalkingAnimSprite.isWalkable(collisionTilemap, (x + speed * UnityEngine.Time.deltaTime) + width / 2, y - height / 4)) { x += speed * UnityEngine.Time.deltaTime; } this.sortZ = -y; }
public void moveUp(float speed) { if (BaseWalkingAnimSprite.isWalkable(collisionTilemap, x, (y + speed * UnityEngine.Time.deltaTime))) { y += speed * UnityEngine.Time.deltaTime; } this.sortZ = -y; }