private unsafe void PutInStreamIfDataAvailable()
        {
            AudioBuffer currentBuffer = buffers[nextBufferIndex];

            try
            {
                var bufferData = new byte[4096];
                video.ReadMusicBytes(bufferData, bufferData.Length);

                fixed(byte *ptr = &bufferData[0])
                currentBuffer.AudioDataPointer = (IntPtr)ptr;

                currentBuffer.AudioBytes = bufferData.Length;
                int blockAlign = video.Channels * 2;
                currentBuffer.PlayLength = bufferData.Length / blockAlign;
            }
            catch
            {
                isAbleToStream = false;
                return;
            }

            isAbleToStream = true;
            source.SubmitSourceBuffer(currentBuffer, null);
            nextBufferIndex = (nextBufferIndex + 1) % NumberOfBuffers;
        }
示例#2
0
 protected bool Stream(int buffer)
 {
     try
     {
         byte[] bufferData = new byte[4096];
         video.ReadMusicBytes(bufferData, bufferData.Length);
         openAL.BufferData(buffer, format, bufferData, bufferData.Length, video.Samplerate);
         openAL.QueueBufferInChannel(buffer, channelHandle);
     }
     catch
     {
         return(false);
     }
     return(true);
 }
示例#3
0
        private void PutInStreamIfDataAvailable()
        {
            AudioBuffer currentBuffer = buffers[nextBufferIndex];

            try
            {
                var bufferData = new byte[4096];
                video.ReadMusicBytes(bufferData, bufferData.Length);
                var bufferStream = new MemoryStream(bufferData);
                currentBuffer.AudioData  = bufferStream;
                currentBuffer.AudioBytes = bufferData.Length;
                int blockAlign = video.Channels * 2;
                currentBuffer.PlayLength = bufferData.Length / blockAlign;
            }
            catch
            {
                isAbleToStream = false;
                return;
            }

            isAbleToStream = true;
            source.SubmitSourceBuffer(currentBuffer);
            nextBufferIndex = (nextBufferIndex + 1) % NumberOfBuffers;
        }