private void Start() { input = GetComponent <BaseUserInput>(); AudioManager.CrossFade(timedModeAudio); GameStart(); }
private IEnumerator Start() { input = GetComponent <BaseUserInput>(); AudioManager.CrossFade(tutorialAudio); yield return(StartCoroutine(WaitToStartDialogue())); }
private void FindInput() { userInput = gameObject.GetComponent <BaseUserInput>(); this.enabled = userInput != null; }