示例#1
0
 private void Start()
 {
     input = GetComponent <BaseUserInput>();
     AudioManager.CrossFade(timedModeAudio);
     GameStart();
 }
示例#2
0
 private IEnumerator Start()
 {
     input = GetComponent <BaseUserInput>();
     AudioManager.CrossFade(tutorialAudio);
     yield return(StartCoroutine(WaitToStartDialogue()));
 }
示例#3
0
 private void FindInput()
 {
     userInput    = gameObject.GetComponent <BaseUserInput>();
     this.enabled = userInput != null;
 }