示例#1
0
    /// <summary>
    /// 显示Ui, 以及关联Ui
    /// </summary>
    /// <param name="type"></param>
    /// <param name="layer"></param>
    /// <param name="dataList"></param>
    /// <returns></returns>
    private BaseUi Show(Type type, UiLayer layer = UiLayer.Normal, params object[] dataList)
    {
        HideMutex(type, layer);

        List <Type> linkedList = UiRelations.Instance.GetLinkedList(type);

        if (linkedList == null || linkedList.Count <= 0)
        {
            return(null);
        }
        BaseUi mainUi   = null;
        Type   tempType = linkedList[0];

        linkedList.RemoveAt(0);
        linkedList.Add(tempType);
        for (int i = 0; i < linkedList.Count; i++)
        {
            BaseUi ui = GetUiCreateWhenNotFind(linkedList[i]);
            if (ui != null)
            {
                if (ui.GetType() == type)
                {
                    if (layer != UiLayer.Normal)
                    {
                        ui.layer = layer;
                    }
                    mainUi = ui;
                }
                ui.Show(dataList);
            }
        }
        return(mainUi);
    }
示例#2
0
 /// <summary>
 /// 添加已创建的ui
 /// </summary>
 /// <param name="ui"></param>
 /// <returns></returns>
 public bool AddUi(BaseUi ui)
 {
     if (ui != null)
     {
         string key = ui.GetType().ToString();
         if (!uiDic.ContainsKey(key))
         {
             uiDic.Add(key, ui);
             return(true);
         }
     }
     return(false);
 }
示例#3
0
 /// <summary>
 /// ui显示方法, 调用BaseUi的显示方法
 /// </summary>
 /// <param name="ui"></param>
 /// <param name="layer"></param>
 /// <param name="dataList"></param>
 /// <returns></returns>
 private BaseUi Show(BaseUi ui, UiLayer layer = UiLayer.Normal, params object[] dataList)
 {
     HideMutex(ui.GetType(), layer);
     if (ui != null)
     {
         if (layer != UiLayer.Normal)
         {
             ui.layer = layer;
         }
         ui.Show(dataList);
     }
     return(ui);
 }
示例#4
0
 public bool RemoveUi(BaseUi ui)
 {
     return(ui == null ? false : uiDic.Remove(ui.GetType().ToString()));
 }