示例#1
0
            public override void HandleInput(BaseTower entity, InputEvent inputEvent)
            {
                if (entity.Locked)
                {
                    return;
                }

                // Will only check to be picked up if not the tower is not locked

                // Check if tower is broken and filter input
                if (entity.TowerStateMachine.IsInState(Broken))
                {
                    return;
                }
                if (!(inputEvent is InputEventMouseButton eventMouseButton) ||
                    !inputEvent.IsActionPressed("picked_up"))
                {
                    return;
                }


                if (entity.GetRect().HasPoint(entity.ToLocal(eventMouseButton.Position)))
                {
                    entity.TowerStateMachine.ChangeState(entity.Purchased ? PickedUp : Buying);
                }
            }