示例#1
0
        /// <summary>
        /// Represents a connection to R2D2. On construction, this object creates a two-way
        /// connection with the bot. To properly shutdown the connection, make sure that
        /// the Dispose method is called; this is especially important if you wish to create a
        /// new BotConnection later.
        /// </summary>
        /// <param name="botToBase">Object implementing functions that receive from the bot</param>
        /// <param name="hostname">Hostname of the bo.</param>
        public BotConnection(BotToBaseDisp_ botToBase, string hostname = "R2D2")
        {
            try {
                Console.WriteLine("Starting server");
                communicator = Ice.Util.initialize();

                Ice.ObjectAdapter adapter = communicator.createObjectAdapterWithEndpoints(
                    "BotToBaseAdapter", "tcp -p " + BOT_TO_BASE_PORT);
                adapter.add(botToBase, communicator.stringToIdentity("BotToBaseImpl"));
                adapter.activate();

                Console.WriteLine("Connecting to R2D2");
                Ice.ObjectPrx prx = communicator.stringToProxy(
                    string.Format("BaseToBotImpl:tcp -h {0} -p {1}", hostname, BASE_TO_BOT_PORT));
                BotProxy = BaseToBotPrxHelper.checkedCast(prx);
                if (BotProxy == null)
                {
                    throw new ApplicationException("Invalid proxy");
                }

                // Pings are necessary to ensure that the connection is live.
                // We want R2D2 to stop immediately if the connection goes dead.
                new Thread(pinger).Start();
            } catch {
                if (communicator != null)
                {
                    communicator.destroy();
                }
                throw;
            }
        }
示例#2
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        static void PlaySound(BaseToBotPrx bot)
        {
            Console.WriteLine("Which sound?");
            var sounds = Enum.GetValues(typeof(Sound)).Cast <Sound>();

            Console.WriteLine(string.Join(", ", sounds.Select((s, i) => i + ". " + s)));
            string line = Console.ReadLine();
            Sound  snd  = (Sound)Enum.Parse(typeof(Sound), line, true);

            bot.playSound(snd);
        }
示例#3
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        static void Main(string[] args)
        {
            BotConnection botConn = null;

            while (true)
            {
                try {
                    var botToBase = new BotToBaseImpl();
                    botConn = new BotConnection(botToBase, "r2d2");
                    BaseToBotPrx bot = botConn.BotProxy;

                    while (true)
                    {
                        Console.WriteLine("Choose a command:");
                        Console.WriteLine("  1. Play sound");
                        Console.WriteLine("  2. Move using XBox controller");
                        switch (Console.ReadKey(true).Key)
                        {
                        case ConsoleKey.D1:
                            PlaySound(bot);
                            break;

                        case ConsoleKey.D2:
                            XboxControls(bot, botToBase);
                            break;
                        }
                    }
                } catch (Exception e) {
                    Console.Error.WriteLine(e.ToString());
                } finally {
                    if (botConn != null)
                    {
                        botConn.Dispose();
                    }
                }
            }
        }
示例#4
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 public static void write__(IceInternal.BasicStream os__, BaseToBotPrx v__)
 {
     os__.writeProxy(v__);
 }
示例#5
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        static void XboxControls(BaseToBotPrx bot, BotToBaseImpl botToBase)
        {
            // Adjustable constants
            const int   commandFrequency = 20; // commands per second
            const float speedMul         = 60;
            const float headMul          = 2.0f;
            const int   moveSpeed        = 8;

            // Mutable state
            float          headAngle = 0;
            GamePadButtons buttons   = GamePad.GetState(PlayerIndex.One).Buttons;

            int prevLSpeed = 0;
            int prevRSpeed = 0;

            Console.WriteLine("Use the left and right thumbsticks to move the wheels");
            Console.WriteLine("Use the left and right triggers to rotate the head");

            while (true)
            {
                GamePadState state = GamePad.GetState(PlayerIndex.One);
                if (!state.IsConnected)
                {
                    Console.WriteLine("Gamepad not connected!");
                    bot.move(0, 0);
                    return;
                }

                // Calculate wheel speed
                int lSpeed, rSpeed;
                if (state.DPad.Up == ButtonState.Pressed)
                {
                    lSpeed = rSpeed = moveSpeed;
                }
                else if (state.DPad.Down == ButtonState.Pressed)
                {
                    lSpeed = rSpeed = -moveSpeed;
                }
                else if (state.DPad.Left == ButtonState.Pressed)
                {
                    bot.move(-moveSpeed, moveSpeed);
                    lSpeed = -moveSpeed;
                    rSpeed = moveSpeed;
                }
                else if (state.DPad.Right == ButtonState.Pressed)
                {
                    lSpeed = moveSpeed;
                    rSpeed = -moveSpeed;
                }
                else
                {
                    lSpeed = Convert.ToInt32(speedMul * state.ThumbSticks.Left.Y);
                    rSpeed = Convert.ToInt32(speedMul * state.ThumbSticks.Right.Y);
                }

                // Move; make sure we don't send the same speed repeatedly
                if (!(lSpeed == prevLSpeed && rSpeed == prevRSpeed))
                {
                    bot.move(lSpeed, rSpeed);
                }
                prevLSpeed = lSpeed;
                prevRSpeed = rSpeed;

                // Calculate head angle
                float headAngleDelta = state.Triggers.Left - state.Triggers.Right;
                if (headAngleDelta != 0)
                {
                    headAngle += headMul * headAngleDelta;
                    bot.rotateHead((int)headAngle);
                }

                // Play sound?
                if (state.Buttons.A == ButtonState.Pressed && state.Buttons.A != buttons.A)
                {
                    bot.playSound(Sound.CHEERFUL);
                }
                else if (state.Buttons.B == ButtonState.Pressed && state.Buttons.B != buttons.B)
                {
                    bot.playSound(Sound.EXCITED);
                }
                else if (state.Buttons.X == ButtonState.Pressed && state.Buttons.X != buttons.X)
                {
                    bot.playSound(Sound.LAUGHING);
                }
                else if (state.Buttons.Y == ButtonState.Pressed && state.Buttons.Y != buttons.Y)
                {
                    bot.playSound(Sound.SAD);
                }

                // Move flap?
                if (state.Buttons.RightShoulder == ButtonState.Pressed &&
                    state.Buttons.RightShoulder != buttons.RightShoulder)
                {
                    bot.setFlapState(FlapState.FLAPOPEN);
                }
                else if (state.Buttons.LeftShoulder == ButtonState.Pressed &&
                         state.Buttons.LeftShoulder != buttons.LeftShoulder)
                {
                    bot.setFlapState(FlapState.FLAPCLOSED);
                }

                buttons = state.Buttons;

                Thread.Sleep(1000 / commandFrequency);
            }
        }
示例#6
0
        static void XboxControls(BaseToBotPrx bot, BotToBaseImpl botToBase)
        {
            // Adjustable constants
            const int commandFrequency = 20; // commands per second
            const float speedMul = 60;
            const float headMul = 2.0f;
            const int moveSpeed = 8;

            // Mutable state
            float headAngle = 0;
            GamePadButtons buttons = GamePad.GetState(PlayerIndex.One).Buttons;

            int prevLSpeed = 0;
            int prevRSpeed = 0;

            Console.WriteLine("Use the left and right thumbsticks to move the wheels");
            Console.WriteLine("Use the left and right triggers to rotate the head");

            while (true) {
                GamePadState state = GamePad.GetState(PlayerIndex.One);
                if (!state.IsConnected) {
                    Console.WriteLine("Gamepad not connected!");
                    bot.move(0, 0);
                    return;
                }

                // Calculate wheel speed
                int lSpeed, rSpeed;
                if (state.DPad.Up == ButtonState.Pressed) {
                    lSpeed = rSpeed = moveSpeed;
                } else if (state.DPad.Down == ButtonState.Pressed) {
                    lSpeed = rSpeed = -moveSpeed;
                } else if (state.DPad.Left == ButtonState.Pressed) {
                    bot.move(-moveSpeed, moveSpeed);
                    lSpeed = -moveSpeed;
                    rSpeed = moveSpeed;
                } else if (state.DPad.Right == ButtonState.Pressed) {
                    lSpeed = moveSpeed;
                    rSpeed = -moveSpeed;
                } else {
                    lSpeed = Convert.ToInt32(speedMul * state.ThumbSticks.Left.Y);
                    rSpeed = Convert.ToInt32(speedMul * state.ThumbSticks.Right.Y);
                }

                // Move; make sure we don't send the same speed repeatedly
                if (!(lSpeed == prevLSpeed && rSpeed == prevRSpeed)) {
                    bot.move(lSpeed, rSpeed);
                }
                prevLSpeed = lSpeed;
                prevRSpeed = rSpeed;

                // Calculate head angle
                float headAngleDelta = state.Triggers.Left - state.Triggers.Right;
                if (headAngleDelta != 0) {
                    headAngle += headMul * headAngleDelta;
                    bot.rotateHead((int) headAngle);
                }

                // Play sound?
                if (state.Buttons.A == ButtonState.Pressed && state.Buttons.A != buttons.A) {
                    bot.playSound(Sound.CHEERFUL);
                } else if (state.Buttons.B == ButtonState.Pressed && state.Buttons.B != buttons.B) {
                    bot.playSound(Sound.EXCITED);
                } else if (state.Buttons.X == ButtonState.Pressed && state.Buttons.X != buttons.X) {
                    bot.playSound(Sound.LAUGHING);
                } else if (state.Buttons.Y == ButtonState.Pressed && state.Buttons.Y != buttons.Y) {
                    bot.playSound(Sound.SAD);
                }

                // Move flap?
                if (state.Buttons.RightShoulder == ButtonState.Pressed
                        && state.Buttons.RightShoulder != buttons.RightShoulder) {
                    bot.setFlapState(FlapState.FLAPOPEN);
                } else if (state.Buttons.LeftShoulder == ButtonState.Pressed
                        && state.Buttons.LeftShoulder != buttons.LeftShoulder) {
                    bot.setFlapState(FlapState.FLAPCLOSED);
                }

                buttons = state.Buttons;

                Thread.Sleep(1000 / commandFrequency);
            }
        }
示例#7
0
 static void PlaySound(BaseToBotPrx bot)
 {
     Console.WriteLine("Which sound?");
     var sounds = Enum.GetValues(typeof(Sound)).Cast<Sound>();
     Console.WriteLine(string.Join(", ", sounds.Select((s, i) => i + ". " + s)));
     string line = Console.ReadLine();
     Sound snd = (Sound)Enum.Parse(typeof(Sound), line, true);
     bot.playSound(snd);
 }