/// <summary>
    /// 设置帧同步帧率
    /// </summary>
    /// <param name="roomId">房间ID</param>
    /// <param name="gameId">游戏ID</param>
    /// <param name="rate">帧率</param>
    /// <param name="enableGS">GameServer是否参与帧同步(0:不参与;1:参与)</param>
    public void SetFrameSyncRate(UInt64 roomId, UInt32 gameId, UInt32 rate, UInt32 enableGS, UInt32 userId = 1, UInt32 version = 2)
    {
        GSSetFrameSyncRate setFrameSyncRateReq = new GSSetFrameSyncRate()
        {
            GameID    = gameId,
            RoomID    = roomId,
            FrameRate = rate,
            Priority  = 0,
            FrameIdx  = 1,
            EnableGS  = enableGS,
        };

        baseServer.PushToHotel(userId, version, roomId, (UInt32)HotelGsCmdID.GssetFrameSyncRateCmdid, setFrameSyncRateReq);
    }
 /// <summary>
 /// 推送给Hotel,根据roomID来区分是哪个Hotel
 /// </summary>
 /// <param name="roomID"></param>
 /// <param name="msg"></param>
 public void PushToHotel(UInt64 roomID, IMessage msg, UInt32 userId = 1, UInt32 version = 2)
 {
     baseServer.PushToHotel(userId, version, roomID, (UInt32)HotelGsCmdID.HotelPushCmdid, msg);
 }