static int OnSocketManagerDisconnect(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); BaseSceneLua obj = (BaseSceneLua)LuaScriptMgr.GetUnityObjectSelf(L, 1, "BaseSceneLua"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); obj.OnSocketManagerDisconnect(arg0); return(0); }