static int LoadAniControllerAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem <UnityEngine.Animator> arg2 = (BaseResLoader.OnGetItem <UnityEngine.Animator>)ToLua.CheckDelegate <BaseResLoader.OnGetItem <UnityEngine.Animator> >(L, 4); obj.LoadAniControllerAsync(arg0, arg1, arg2); return(0); } else if (count == 5) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem <UnityEngine.Animator> arg2 = (BaseResLoader.OnGetItem <UnityEngine.Animator>)ToLua.CheckDelegate <BaseResLoader.OnGetItem <UnityEngine.Animator> >(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.LoadAniControllerAsync(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.LoadAniControllerAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadMaterialAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4 && TypeChecker.CheckTypes <BaseResLoader.OnGetItem <UnityEngine.SpriteRenderer> >(L, 4)) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem <UnityEngine.SpriteRenderer> arg2 = (BaseResLoader.OnGetItem <UnityEngine.SpriteRenderer>)ToLua.ToObject(L, 4); obj.LoadMaterialAsync(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <BaseResLoader.OnGetItem <UnityEngine.MeshRenderer> >(L, 4)) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem <UnityEngine.MeshRenderer> arg2 = (BaseResLoader.OnGetItem <UnityEngine.MeshRenderer>)ToLua.ToObject(L, 4); obj.LoadMaterialAsync(arg0, arg1, arg2); return(0); } else if (count == 5 && TypeChecker.CheckTypes <BaseResLoader.OnGetItem <UnityEngine.MeshRenderer>, float>(L, 4)) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem <UnityEngine.MeshRenderer> arg2 = (BaseResLoader.OnGetItem <UnityEngine.MeshRenderer>)ToLua.ToObject(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.LoadMaterialAsync(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes <BaseResLoader.OnGetItem <UnityEngine.SpriteRenderer>, float>(L, 4)) { BaseResLoader obj = (BaseResLoader)ToLua.CheckObject <BaseResLoader>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); BaseResLoader.OnGetItem <UnityEngine.SpriteRenderer> arg2 = (BaseResLoader.OnGetItem <UnityEngine.SpriteRenderer>)ToLua.ToObject(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.LoadMaterialAsync(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: BaseResLoader.LoadMaterialAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }