/// <summary>
        /// Reads <c>uint</c> from the stream.
        /// </summary>
        public unsafe uint ReadUint()
        {
            if (blockRemaining > 4)
            {
                position       += 4;
                blockRemaining -= 4;
                return(BaseReader.ReadUint());
            }
            else
            {
                uint value;

                ReadBytes((byte *)&value, 4);
                return(value);
            }
        }
        /// <summary>
        /// Reads <c>uint</c> from the stream.
        /// </summary>
        public uint ReadUint()
        {
            byte[] buffer = MoveInternal(4);
            uint   value;

            if (buffer != null)
            {
                value = BitConverter.ToUInt32(buffer, 0);
            }
            else
            {
                value = BaseReader.ReadUint();
            }
            CheckMoveReader();
            return(value);
        }