public void updateNearbyStation(GameObject g)
    {
        nearbyStation = g;

        BaseQTE baseQTE = g.GetComponent <BaseQTE>();

        if (baseQTE)
        {
            nearbyStationQTE = g.GetComponent <BaseQTE>();
        }
    }
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject.tag == "Player")
        {
            Debug.Log("PLAYER ENTER");
            collider.gameObject.SendMessage("updateNearbyStation", gameObject);

            BaseQTE baseQTE = gameObject.GetComponent <BaseQTE>();
            if (baseQTE)
            {
                baseQTE.activatingPlayer = collider.gameObject;
            }
        }
        else if (collider.gameObject.tag == "Hero")
        {
            collider.gameObject.GetComponent <HeroController>().enterDropoff();
        }
    }
 public void resetNearbyStation()
 {
     nearbyStation    = null;
     nearbyStationQTE = null;
 }