示例#1
0
    //public Button selectedObject;


    void Start()
    {
        startButton.interactable = false;
        newPlayer = new BasePlayerClass();
        UpdateUI();
        //	selectedObject.Select();
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     NewPlayer = new BasePlayerClass();
     SetKnigthStartingClass();
     UpdateUI();
     DontDestroyOnLoad(this);
 }
 void Start()
 {
     foreach (GameObject character in characters)
     {
         character.SetActive(false);
     }
     newPlayer = new BasePlayerClass();
     updateUI();
 }
示例#4
0
 public BasePlayer(BasePlayerClass characterClass)
 {
     PlayerLevel       = 1;
     CurrentExperience = 0;
     Class             = characterClass.Class;
     Armor             = characterClass.Armor;
     Resist            = characterClass.Resist;
     MaxHealth         = characterClass.MaxHealth;
     CurrentHealth     = MaxHealth;
     Perseverance      = characterClass.Perseverance;
     Power             = characterClass.Power;
     CriticalChance    = characterClass.CriticalChance;
     Haste             = characterClass.Haste;
     AttackPotency     = characterClass.AttackPotency;
 }
示例#5
0
    private void RetrieveBaseStatPoints()
    {
        BasePlayerClass pClass = GameData.PlayerClass;

        pointsToAllocate [0] = pClass.Vitality;
        baseStatPoints [0]   = pClass.Vitality;
        pointsToAllocate [1] = pClass.Endurance;
        baseStatPoints [1]   = pClass.Endurance;
        pointsToAllocate [2] = pClass.Attack;
        baseStatPoints [2]   = pClass.Attack;
        pointsToAllocate [3] = pClass.Defense;
        baseStatPoints [3]   = pClass.Defense;
        pointsToAllocate [4] = pClass.Precision;
        baseStatPoints [4]   = pClass.Precision;
    }
示例#6
0
 void Start()
 {
     newPlayer = new BasePlayerClass();
     UpdateUI();
 }
示例#7
0
 // Use this for initialization
 void Start()
 {
     newPlayer = new BasePlayerClass();
     SetWarriorClass();
 }